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Insomniac is seeking a Staff level Hero Designer in Seattle to lead combat, traversal, and 3Cs (Camera, Character, Controls) for upcoming projects. You will prototype, implement, and polish hero gameplay while guiding cross-disciplinary teams to world-class moment-to-moment gameplay.
The role requires hands-on technical implementation, strong creative leadership, and collaboration with Gameplay Programmers, Animators, VFX Artists, and Character Artists to deliver high-quality playable characters
Insomniac is seeking a Staff level Hero Designer in Seattle to lead combat, traversal, and 3Cs (Camera, Character, Controls) for upcoming projects. You will prototype, implement, and polish hero gameplay while guiding cross-disciplinary teams to world-class moment-to-moment gameplay.
The role requires hands-on technical implementation, strong creative leadership, and collaboration with Gameplay Programmers, Animators, VFX Artists, and Character Artists to deliver high-quality playable characters