Remote Staff Hero Designer: Combat & Traversal Lead

Insomniac

Seattle, Northern (WA, KY)

Hybrid

USD 148,000 - 222,000

Full time

4 days ago
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Job summary

Insomniac is seeking a Staff level Hero Designer in Seattle to lead combat, traversal, and 3Cs (Camera, Character, Controls) for upcoming projects. You will prototype, implement, and polish hero gameplay while guiding cross-disciplinary teams to world-class moment-to-moment gameplay.

The role requires hands-on technical implementation, strong creative leadership, and collaboration with Gameplay Programmers, Animators, VFX Artists, and Character Artists to deliver high-quality playable characters

Qualifications

  • Eight or more years of professional game design experience.
  • Proven expertise in tuning high-quality player movement, combat, controls, and gameplay balance.
  • Strong written, verbal, and visual communication across disciplines.
  • Proficiency with Unreal Engine or proprietary engines; scripting/prototyping gameplay.

Responsibilities

  • Own player character systems for one or more hero characters, including combat, traversal, abilities, and progression.
  • Prototype, implement, and iterate hero gameplay using internal tools and scripting.
  • Collaborate with Gameplay Programming, Animation, and Art teams to deliver polished gameplay.
  • Drive creative vision and ensure milestones meet quality targets; mentor other Hero Designers.

Skills

Hero design
Gameplay tuning
3rd person
Communication

Tools

Unreal Engine
Scripting
Prototyping

Job description

Insomniac is seeking a Staff level Hero Designer in Seattle to lead combat, traversal, and 3Cs (Camera, Character, Controls) for upcoming projects. You will prototype, implement, and polish hero gameplay while guiding cross-disciplinary teams to world-class moment-to-moment gameplay.

The role requires hands-on technical implementation, strong creative leadership, and collaboration with Gameplay Programmers, Animators, VFX Artists, and Character Artists to deliver high-quality playable characters

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