Senior Graphics Software Engineer - Real‑Time Rendering

The Johns Hopkins University Applied Physics Laboratory

Laurel (MD)

On-site

USD 105,000 - 290,000

Full time

14 days+
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Job summary

The Johns Hopkins University Applied Physics Laboratory is seeking a talented Software Engineer to develop engineering rendering software for complex simulation capabilities. You will collaborate with a multidisciplinary team to enhance rendering methods that support operational systems.

Qualified candidates should have a PhD or be pursuing one in related fields, with at least 5 years of experience in graphics software development. The position offers a competitive salary and a chance to work on national security initiatives.

Qualifications

  • 5+ years of experience developing graphics or rendering software.
  • Experience with modern graphics APIs demonstrated.
  • Comfortable using linear algebra for 3D geometry.

Responsibilities

  • Develop multispectral rendering methodologies for Electro-Optical/Infrared systems.
  • Optimize performance at the application and shader level.
  • Provide technical leadership in graphics techniques.

Skills

C++
Graphics programming
Vulkan
OpenGL
DirectX
3D geometry

Education

PhD in Computer Science or related field

Tools

GPU rendering software
Shader optimization

Job description

The Johns Hopkins University Applied Physics Laboratory is seeking a talented Software Engineer to develop engineering rendering software for complex simulation capabilities. You will collaborate with a multidisciplinary team to enhance rendering methods that support operational systems.

Qualified candidates should have a PhD or be pursuing one in related fields, with at least 5 years of experience in graphics software development. The position offers a competitive salary and a chance to work on national security initiatives.

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