Senior Game Systems Programmer: Real-Time Engine Architect

Johns Hopkins Applied Physics Laboratory

Laurel (MD)

On-site

USD 105,000 - 290,000

Full time

14 days+

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Benefits offered by this job

Comprehensive benefits package
Flexible spending accounts
Education assistance

Job summary

Johns Hopkins Applied Physics Laboratory is seeking a Senior Game Systems Programmer to architect and improve real-time software systems for national security training and simulations. You will join a dynamic team focusing on advanced interactive 3D capabilities.

The ideal candidate has over 8 years of software development experience, strong C++ skills, and a track record in performance-sensitive game-engine systems. The position offers a rewarding work environment and opportunities for growth.

Qualifications

  • 8+ years of experience in software development, specifically in game engine systems.
  • Ability to design software architectures for complex systems.
  • Experience in performance-sensitive software development.

Responsibilities

  • Architect, develop, and improve real-time software systems.
  • Provide technical leadership for C++ software.
  • Mentor engineers and guide code reviews.

Skills

C++ programming
Game engine architecture
Real-time simulation
Performance optimization
Mentoring

Education

Bachelor's degree in Computer Science or related field

Tools

Unity
Unreal Engine

Job description

Johns Hopkins Applied Physics Laboratory is seeking a Senior Game Systems Programmer to architect and improve real-time software systems for national security training and simulations. You will join a dynamic team focusing on advanced interactive 3D capabilities.

The ideal candidate has over 8 years of software development experience, strong C++ skills, and a track record in performance-sensitive game-engine systems. The position offers a rewarding work environment and opportunities for growth.

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