Senior Graphics & Rendering Architect

well-funded deeptech startup

United States

Hybrid

USD 315,000 - 385,000

Full time

14 days+

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Benefits offered by this job

Health benefits
Flexible working options
Competitive salary

Job summary

A well-funded deeptech startup is looking for a Senior Graphics & Rendering Architect to lead the architectural planning and design of their graphics engine. You will work on cutting-edge AI imaging solutions and collaborate closely with AI researchers and software developers to integrate advanced technologies.

The ideal candidate will have over 8 years of relevant experience and a strong background in 3D graphics development, including expertise in low-level graphics APIs and shader programming. This position offers flexibility with on-site, hybrid, or remote work options.

Qualifications

  • 8+ years of experience in render/game engine/3D graphics development.
  • In-depth understanding of 3D game and rendering engine structures.
  • Expert in low-level graphics APIs and advanced rendering techniques.

Responsibilities

  • Lead architectural planning and design of the graphics engine.
  • Collaborate with AI researchers and engineers for integration.
  • Develop complex shaders for realistic material rendering.

Skills

Rendering engine development
Graphics API expertise
JavaScript/Typescript proficiency
Shader development

Education

S., M.S. or PhD in Computer Science or related field

Tools

WebGL/WebGPU
Vulkan
DX12
Metal
OpenGL
ThreeJS
BabylonJS

Job description

Senior Graphics & Rendering Architect – Cutting-Edge AI Imaging Company – On-Site/ Hybrid/Remote – Up to $350k Cash Plus Benefits

We are hiring for a Senior Graphics & Rendering Architect position at an AI Imaging startup who is developing 3D and visual AI solutions.

In this position you will drive the architectural planning and design of the graphics engine, focusing on maximizing efficiency and flexibility across varied hardware platforms.

Job Responsibilities
  • Lead the strategic planning and design of our graphics engine, optimizing efficiency and adaptability for a wide range of hardware configurations.
  • Collaborate with AI researchers, software developers, and hardware engineers to integrate state-of-the-art graphics and AI technologies.
  • Develop complex shaders for realistic material rendering, ensuring high-performance execution and physically based shading models.
Must Haves
  • S., M.S. or PhD in Computer Science, Computer Graphics, or related field with at least 8 years of render/game engine/3D graphics development experience
  • In-depth understanding of contemporary 3D game and rendering engine structures, including entity-component systems, scene graph representations, and rigid-body physics engines
  • Expert in low-level graphics APIs: WebGL/WebGPU, Vulkan, DX12, Metal, OpenGL.
  • Advanced in rendering: HDR, image-based lighting, physically based rendering. Strong in JavaScript/Typescript, skilled in ThreeJS, BabylonJS, or similar frameworks.
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