Senior GPU Shader Compiler Engineer – Equity Eligible

NVIDIA

Santa Clara (CA)

On-site

USD 184,000 - 288,000

Full time

14 days+
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Benefits offered by this job

Equity
Benefits package
Inclusive work environment

Job summary

NVIDIA is seeking a Senior Graphics Shader Compiler Engineer in Santa Clara to design and implement core compiler components for graphics drivers and GPU-accelerated workloads.

You’ll tackle optimization challenges, work with LLVM-based tools, and contribute to SPIR-V and Khronos activities, with equity and a comprehensive benefits package. Base salaries range from 184,000 USD to 287,500 USD.

Qualifications

  • 8+ years of experience and strong background in compilers.
  • BS/MS in Computer Science or Computer Engineering (PhD strongly preferred) or equivalent experience.
  • Strong C/C++ programming skills and understanding of parallel programming models.
  • Experience with compiler optimizations, especially working with LLVM infrastructure.

Responsibilities

  • Work on design and implementation of significant parts of the compiler.
  • Work on performance analysis and design/implementation of new optimizations.
  • Coordinate improvements with global compiler, GPU driver, architecture, and application teams.
  • Propose, design, and implement SPIR-V extensions, represent NVIDIA in Khronos.
  • Contribute to open-source projects (LLVM, DXC - HLSL compiler).

Skills

C/C++ programming
Parallel programming models
LLVM infrastructure
Experience with compilers

Education

BS/MS in Computer Science or Computer Engineering (PhD strongly preferred)

Tools

LLVM
CUDA
DXC

Job description

NVIDIA is seeking a Senior Graphics Shader Compiler Engineer in Santa Clara to design and implement core compiler components for graphics drivers and GPU-accelerated workloads.

You’ll tackle optimization challenges, work with LLVM-based tools, and contribute to SPIR-V and Khronos activities, with equity and a comprehensive benefits package. Base salaries range from 184,000 USD to 287,500 USD.

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