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NVIDIA is seeking a Senior Graphics Shader Compiler Engineer in Santa Clara to design and implement core compiler components for graphics drivers and GPU-accelerated workloads.
You’ll tackle optimization challenges, work with LLVM-based tools, and contribute to SPIR-V and Khronos activities, with equity and a comprehensive benefits package. Base salaries range from 184,000 USD to 287,500 USD.
NVIDIA is seeking a Senior Graphics Shader Compiler Engineer in Santa Clara to design and implement core compiler components for graphics drivers and GPU-accelerated workloads.
You’ll tackle optimization challenges, work with LLVM-based tools, and contribute to SPIR-V and Khronos activities, with equity and a comprehensive benefits package. Base salaries range from 184,000 USD to 287,500 USD.