Senior GPU Shader Compiler Architect (SPIR-V/LLVM)

NVIDIA

Austin (TX)

On-site

USD 184,000 - 288,000

Full time

12 days ago
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Job summary

NVIDIA is seeking a Senior Graphics Shader Compiler Engineer to join the GPU Software organization. You will design and implement compiler components for graphics drivers and accelerate GPU compute, collaborating with global teams.

The role also involves contributing to SPIR-V, LLVM-based optimizations, and open-source projects. Base salary ranges from 184,000 USD to 287,500 USD, with equity and benefits, and applications accepted through Sept 4, 2026.

Qualifications

  • BS/MS in Computer Science or Computer Engineering (PhD strongly preferred) or equivalent experience.
  • 8+ years of experience and strong background in compilers.
  • Strong C/C++ programming skills, and a deep understanding of parallel programming models.
  • Experience with compiler optimizations, especially working with LLVM infrastructure.

Responsibilities

  • Work on design and implementation of significant parts of the compiler.
  • Work on performance analysis and design/implementation of new optimizations.
  • Partner with global compiler, GPU driver, architecture, and application teams to coordinate improvements and problem resolutions.
  • Seek interesting and meaningful compilation problems for state-of-the-art GPU technologies.
  • Contribute to open-source projects (LLVM, DXC - HLSL compiler).
  • Propose, design, and implement SPIR-V extensions, represent NVIDIA in Khronos.
  • Participate and contribute to the future of SPIR-V as a standard graphics interchange format.

Skills

C/C++ programming
Parallel programming
Compiler optimizations
LLVM infrastructure

Education

BS/MS in Computer Science or Computer Engineering
PhD strongly preferred

Tools

LLVM
DXC/HLSL compiler
CUDA
OpenGL/Vulkan

Job description

NVIDIA is seeking a Senior Graphics Shader Compiler Engineer to join the GPU Software organization. You will design and implement compiler components for graphics drivers and accelerate GPU compute, collaborating with global teams.

The role also involves contributing to SPIR-V, LLVM-based optimizations, and open-source projects. Base salary ranges from 184,000 USD to 287,500 USD, with equity and benefits, and applications accepted through Sept 4, 2026.

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