Senior GPU Propagation Engineer — Real-Time Ray Tracing
NVIDIA Corporation
Santa Clara (CA)
On-site
USD 184,000 - 287,500
Full time
14 days+
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Job summary
NVIDIA Corporation is seeking a Senior GPU Propagation Engine Engineer in Santa Clara, CA. You will lead the design of a GPU-accelerated propagation engine essential for 5G and 6G network simulation. Responsibilities include architecting a ray-tracing engine for real-time data processing and producing radio maps. The ideal candidate should have a PhD, 8+ years of experience in related fields, and proficiency in CUDA and ray-tracing frameworks. Competitive salary range of 184,000 - 287,500 USD for Level 4 and 224,000 - 356,500 USD for Level 5 is offered.
Qualifications
8+ years of relevant experience.
Hands-on proficiency with GPU ray-tracing frameworks.
Working knowledge of electromagnetic wave propagation phenomena.
Responsibilities
Design and implement a GPU ray-tracing engine.
Produce volumetric radio maps and per-link multipath channel updates.
Laying the foundations for real-time ray tracing on GPU hardware.
Skills
CUDA
GPU ray-tracing frameworks
Spatial data structures
Electromagnetic wave propagation
Education
PhD in computer graphics or related field
Tools
OptiX
Vulkan RT
Embree
Job description
NVIDIA Corporation is seeking a Senior GPU Propagation Engine Engineer in Santa Clara, CA. You will lead the design of a GPU-accelerated propagation engine essential for 5G and 6G network simulation. Responsibilities include architecting a ray-tracing engine for real-time data processing and producing radio maps. The ideal candidate should have a PhD, 8+ years of experience in related fields, and proficiency in CUDA and ray-tracing frameworks. Competitive salary range of 184,000 - 287,500 USD for Level 4 and 224,000 - 356,500 USD for Level 5 is offered.