Senior GPU Propagation Engine Engineer

NVIDIA Corporation

Santa Clara (CA)

On-site

USD 184,000 - 287,500

Full time

14 days+

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Job summary

NVIDIA Corporation is seeking a Senior GPU Propagation Engine Engineer in Santa Clara, CA. You will lead the design of a GPU-accelerated propagation engine essential for 5G and 6G network simulation. Responsibilities include architecting a ray-tracing engine for real-time data processing and producing radio maps. The ideal candidate should have a PhD, 8+ years of experience in related fields, and proficiency in CUDA and ray-tracing frameworks. Competitive salary range of 184,000 - 287,500 USD for Level 4 and 224,000 - 356,500 USD for Level 5 is offered.

Qualifications

  • 8+ years of relevant experience.
  • Hands-on proficiency with GPU ray-tracing frameworks.
  • Working knowledge of electromagnetic wave propagation phenomena.

Responsibilities

  • Design and implement a GPU ray-tracing engine.
  • Produce volumetric radio maps and per-link multipath channel updates.
  • Laying the foundations for real-time ray tracing on GPU hardware.

Skills

CUDA
GPU ray-tracing frameworks
Spatial data structures
Electromagnetic wave propagation

Education

PhD in computer graphics or related field

Tools

OptiX
Vulkan RT
Embree

Job description

Senior GPU Propogation Engine Engineer page is loaded## Senior GPU Propogation Engine Engineerlocations: US, CA, Santa Clara: US, CA, Remotetime type: Full timeposted on: Posted Yesterdayjob requisition id: JR2016808We are seeking a self‐motivated senior engineer for the Aerial Omniverse Digital Twin team. This hire will lead the design and implementation of a real‐time, GPU‐accelerated propagation engine that predicts how radio signals travel through realistic 3‐D environments — producing both per‐link channel characterisations and radio maps at the speed required by production RAN stacks! This position offers the opportunity to work on foundational technology for 5G and 6G network simulation, using NVIDIA's world‐class GPU and ray‐tracing platforms.**What you'll be doing:**As a member of NVIDIA's Aerial team, you will architect and implement a GPU ray‐tracing engine that operates at two time scales. At the planning scale, the engine produces volumetric radio maps — coverage, SINR, and best‐server maps at multiple resolutions, composable across cells, frequencies, and beam configurations — that network operators use to design and optimise deployments. At the real‐time scale, the same engine delivers per‐link multipath channel updates at the millisecond cadence that a production RAN stack requires, using adaptive algorithms that exploit temporal coherence to avoid recomputing what hasn't changed. Laying the foundations for real‐time ray tracing on GPU hardware — algorithms, data structures, and multi‐GPU scaling strategies that make sub‐millisecond propagation updates feasible — is the defining technical challenge of this role.**What we need to see:*** PhD in computer graphics, high‐performance computing, computational electromagnetics, or a closely related field (or equivalent experience).* 8+ years of relevant experience.* Hands‐on proficiency with CUDA and at least one GPU ray‐tracing framework (OptiX, Vulkan RT, Embree), with a track record of writing production‐quality GPU code.* Proficiency in GPU‐friendly spatial data structures (BVH, space‐filling curves, hash maps) and the ability to reason about memory hierarchy, occupancy, and compute‐vs‐bandwidth trade‐offs at the kernel level.* Working knowledge of electromagnetic wave propagation phenomena (reflection, transmission, diffraction, scattering) sufficient to implement and validate a propagation engine.* Impactful publications in GPU ray tracing, real‐time rendering, or deterministic propagation modelling.**Ways to stand out from the crowd:*** Experience with real‐time or near‐real‐time ray‐tracing engines shipping in production systems.* Prior work on multi‐GPU partitioning for ray‐tracing or large‐scale simulation workloads.* Familiarity with 3GPP channel models and wireless network planning tools.* Knowledge of geospatial coordinate systems and tiling schemes.Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.You will also be eligible for equity and .Applications for this job will be accepted at least until April 26, 2026.This posting is for an existing vacancy.NVIDIA uses AI tools in its recruiting processes.NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
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