Senior GPU Architect for Ray Tracing & ML Research

Qualcomm

San Diego (CA)

On-site

USD 134,000 - 200,000

Full time

5 days ago
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Job summary

Qualcomm Technologies, Inc. is seeking talented GPU architects to advance state-of-the-art 3D GPU capabilities including ray tracing, neural rendering, and machine learning.

You will work with software and hardware teams to design new GPU architectural features and ensure performance targets are met. Familiarity with Vulkan, D3D, OpenGL, and OpenCL APIs is required, and strong C/C++ programming skills are essential.

Qualifications

  • Bachelor's degree in Computer Engineering, Computer Science, Electrical Engineering, or related field and 2+ years of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience.
  • Master's degree in Computer Engineering, Computer Science, Electrical Engineering, or related field and 1+ year of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience.
  • PhD in Computer Engineering, Computer Science, Electrical Engineering, or related field.

Responsibilities

  • Discover customer requirements for next generation architectural features
  • Turn ideas into a complete Feature Development Specification that includes all aspects of the new functionality
  • Create simulators to explore and validate functional and performance behaviors
  • Help educate internal implementation teams
  • Contribute to the standardization efforts

Skills

C/C++
GPU Architecture
Vulkan API
Graphics APIs
Python

Education

Bachelor's degree in Computer Engineering/CS/EE
Master's degree in Computer Engineering/CS/EE
PhD in Computer Engineering/CS/EE

Job description

Qualcomm Technologies, Inc. is seeking talented GPU architects to advance state-of-the-art 3D GPU capabilities including ray tracing, neural rendering, and machine learning.

You will work with software and hardware teams to design new GPU architectural features and ensure performance targets are met. Familiarity with Vulkan, D3D, OpenGL, and OpenCL APIs is required, and strong C/C++ programming skills are essential.

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