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NVIDIA Corporation in Austin, TX is seeking a Backend Compiler Engineer to advance the GPU compiler backend written in C++, optimizing passes and IR for graphics (OpenGL, Vulkan, DX) and compute (CUDA, PTX, OpenCL).
You will collaborate with global compiler, hardware and application teams, crafting robust, maintainable solutions and contributing to LLVM-based code generation and advanced compiler techniques.
NVIDIA Corporation in Austin, TX is seeking a Backend Compiler Engineer to advance the GPU compiler backend written in C++, optimizing passes and IR for graphics (OpenGL, Vulkan, DX) and compute (CUDA, PTX, OpenCL).
You will collaborate with global compiler, hardware and application teams, crafting robust, maintainable solutions and contributing to LLVM-based code generation and advanced compiler techniques.