Senior Gameplay Designer — Combat & Encounters (AAA)

Hasbro

Austin (TX)

On-site

CAD 90,000 - 120,000

Full time

14 days+

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Benefits offered by this job

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Job summary

Skeleton Key, the Montreal studio of Wizards of the Coast, is seeking a Senior Gameplay Designer to craft combat for our first AAA title. You’ll design and tune enemies, abilities, and encounters using Unreal Engine and blueprints, shaping gameplay from prototype to polished feature.

You’ll mentor peers, collaborate with design, animation, engineering, and level teams, and balance pacing and feedback to deliver a compelling player experience.

Qualifications

  • Senior level experience designing combat for action or action RPG titles.
  • Experience creating enemies, abilities, AI behaviors, and encounters.
  • Strong Unreal Engine and visual scripting skills.
  • Deep understanding of combat pacing, balance, readability, and player feedback.

Responsibilities

  • Design, implement, and tune enemies, abilities, and combat behaviors.
  • Create NPC AI using Unreal Engine tools and visual scripting.
  • Build engaging encounter compositions that support pacing and progression.
  • Take gameplay features from prototype through implementation and polish.
  • Balance combat difficulty, enemy roles, and player-facing feedback.
  • Collaborate with design, animation, engineering, and level teams.
  • Provide feedback and mentorship to other gameplay designers.

Skills

Senior Gameplay Designer
Unreal Engine
Visual scripting
Combat design
Pacing balance

Tools

Unreal Engine - Blueprint/Tools

Job description

Skeleton Key, the Montreal studio of Wizards of the Coast, is seeking a Senior Gameplay Designer to craft combat for our first AAA title. You’ll design and tune enemies, abilities, and encounters using Unreal Engine and blueprints, shaping gameplay from prototype to polished feature.

You’ll mentor peers, collaborate with design, animation, engineering, and level teams, and balance pacing and feedback to deliver a compelling player experience.

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