Senior Engine & Build Tools Engineer

Level.me

Austin, Northern (TX, KY)

Hybrid

USD 140,000 - 190,000

Full time

11 days ago

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Job summary

Level.me, a learning technology company, is seeking an experienced Staff Software Engineer to help build robust build and tooling software across NZ and US studios. You will balance ownership of major systems with mentoring junior engineers and collaborate with cross-functional teams to deliver scalable solutions.

You will design and maintain complex build pipelines, engines features, and tooling, focusing on performance, code quality, and maintainability in a fast-paced environment.

Qualifications

  • 10+ years of professional software engineering experience with at least 2 years in game development.
  • Strong proficiency in C++ and/or C# with object-oriented programming and design patterns.
  • Experience with at least one major game engine (Unity, Unreal, Godot) including custom engine system development.
  • Excellent proficiency with version control systems (Git) and collaborative development workflows.
  • Proven ability to write efficient, maintainable code with attention to performance and memory management.
  • Strong debugging and problem-solving skills with ability to work through complex technical challenges.
  • Excellent communication and collaboration skills with ability to work effectively in cross-functional teams.
  • Self-motivated with ability to manage time effectively and meet deadlines in a fast-paced environment.

Responsibilities

  • Design, implement, and maintain build, automation, tools, and engine features that support multiple projects and team workflows.
  • Write clean, well-documented, and maintainable code while establishing best practices for architecture, testing, and performance optimization.
  • Partner with game developers, team leads, technical art, and our engine team to build out requirements and deliver productive tooling.
  • Contribute to engine source to improve rendering, systems, performance and development workflow.
  • Profile and optimize code for memory usage, frame rate, and load times across target platforms.
  • Take ownership of major systems or features from conception through shipping, including ongoing support and iteration.
  • Guide and support junior engineers through code reviews and pair programming to help develop their skills.
  • Debug complex technical issues across multiple systems, identifying root causes and implementing sustainable solutions.
  • Improve development workflows, build tools, and automation systems that increase team productivity and reduce friction.
  • Implement and maintain platform-specific features and integrations, ensuring compliance with platform requirements.
  • Clearly articulate technical concepts, constraints, and proposals to both technical and non-technical stakeholders.
  • Own the source repository and deployment workflow for projects and teams.

Skills

C++
C#
OOP & design patterns
Engine development
Git
Debugging & performance
Cross-functional collaboration
Code reviews & mentoring
Problem solving

Tools

Unity
Unreal Engine
Godot
Git

Job description

Level.me, a learning technology company, is seeking an experienced Staff Software Engineer to help build robust build and tooling software across NZ and US studios. You will balance ownership of major systems with mentoring junior engineers and collaborate with cross-functional teams to deliver scalable solutions.

You will design and maintain complex build pipelines, engines features, and tooling, focusing on performance, code quality, and maintainability in a fast-paced environment.

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