Staff Software Engineer – Game Engine & Tools

Level

Austin (TX)

On-site

USD 180,000 - 240,000

Full time

5 days ago
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Job summary

Level is seeking an experienced Staff Software Engineer to contribute to the development of high-quality build and tooling software. This role requires a strong technical foundation combined with collaborative problem-solving skills to build robust, scalable solutions across our projects.

You'll work closely with cross-functional teams to implement automation pipeline, build and distribution systems, and tooling and developer pipeline.

Qualifications

  • Ten-plus years of professional software engineering experience, with at least 2 years in game development.
  • Strong proficiency in C++ and/or C# with deep OO design knowledge.
  • Experience with major game engines (Unity, Unreal, Godot) including custom engine work.

Responsibilities

  • Design, implement, and maintain build, automation, tools, and engine features across projects.
  • Write clean, maintainable code and establish best practices for architecture, testing, and performance.
  • Collaborate with game developers, team leads, and engine teams to deliver tooling that fits needs.
  • Contribute to engine development to improve rendering, systems, and workflows.
  • Profile and optimize memory usage, frame rate, and load times across platforms.
  • Take ownership of major systems from conception to shipping and support.
  • Mentor junior engineers through reviews and pair programming.

Skills

10+ years software engineering
C++/C#
Game engines
Git

Tools

Git
CI/CD

Job description

Level is seeking an experienced Staff Software Engineer to contribute to the development of high-quality build and tooling software. This role requires a strong technical foundation combined with collaborative problem-solving skills to build robust, scalable solutions across our projects.

You'll work closely with cross-functional teams to implement automation pipeline, build and distribution systems, and tooling and developer pipeline.

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