Senior DL Compiler Engineer — CUDA Tile on LPUs (Equity)

NVIDIA Corporation

Redmond (WA)

On-site

USD 152,000 - 242,000

Full time

14 days+

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Benefits offered by this job

Equity
Benefits

Job summary

NVIDIA in Redmond, WA is hiring software engineers for the CUDA Tile team to advance compiler transformations and MLIR-based dialects for tile-based programming on LPUs and GPUs.

You will design, implement, and optimize compiler passes, define public APIs, and push performance of tile-based kernels across generations. Strong C/C++ skills, independence, and team collaboration are required; equity and comprehensive benefits are offered.

Qualifications

  • Bachelor's, Master’s or Ph.D. in Computer Science, Computer Engineering or a related field (or equivalent experience).
  • 3+ years of relevant work or research experience in compiler optimization, performance analysis and IR design.
  • Ability to work independently, define project goals and scope, and lead your own development effort.
  • Excellent C/C++ programming and software design skills, including debugging, performance analysis, and test design.
  • Strong interpersonal skills are required along with the ability to work in a dynamic product-oriented team.

Responsibilities

  • In this role, you will be working on supporting CUDA Tile, a new tile-based programming model, for NVIDIA LPUs.
  • You will design and implement compiler transformations, develop MLIR-based dialects and lowering passes, and optimize the performance of tile-based kernels to ensure they execute efficiently across multiple generations of NVIDIA GPU and LPU architectures.
  • The scope of these efforts includes defining public APIs, crafting and implementing compiler and optimization techniques, performance optimization, and other general software engineering work.

Skills

C/C++ programming
Software design
Debugging
Performance analysis
Test design

Education

CS degree

Tools

MLIR
LLVM
XLA
TVM

Job description

NVIDIA in Redmond, WA is hiring software engineers for the CUDA Tile team to advance compiler transformations and MLIR-based dialects for tile-based programming on LPUs and GPUs.

You will design, implement, and optimize compiler passes, define public APIs, and push performance of tile-based kernels across generations. Strong C/C++ skills, independence, and team collaboration are required; equity and comprehensive benefits are offered.

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