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Mercury is seeking a Growth Design Manager to lead a team of designers across Conversion, Activation, and Virality. You will partner with Product and Engineering to identify high‑leverage opportunities and translate ambiguity into a clear direction.
This role emphasizes growth as a design problem, not just optimization, and requires building scalable design systems that enable rapid, impactful work.
Charles and Ray Eames designed chairs. They also designed houses, exhibitions, films, toys, graphics, and one particularly famous lounge chair.
What connected their work wasn’t a medium. It was a way of thinking. They studied how people behaved, experimented constantly, and moved fluidly between the smallest details and the systems surrounding them. The result was work that made complicated things feel remarkably simple.
Growth design at Mercury requires a similar range.
Our Growth teams work across the journey people take with Mercury, from discovering us on the web to becoming a customer, finding value in the product, and eventually bringing other people along with them. That means the design problems are unusually varied. One day might involve rethinking how someone understands Mercury for the first time. Another might mean finding friction in activation, designing an experiment around conversion, or creating a new loop that helps a great product travel further.
We’re looking for a Growth Design Manager to lead design across this portfolio.
You’ll lead and develop a team of designers working across Conversion, Activation, and Virality. You’ll partner closely with Product and Engineering to identify the highest-leverage opportunities, turn ambiguity into a clear direction, and build a Growth design practice where experimentation and exceptional craft reinforce each other.
This is a role for someone who thinks about growth as a design problem, not simply an optimization problem.