Senior Creative Gameplay Engineer — Sneaky Sasquatch

Apple

Culver City (CA)

Sur place

USD 180 000 - 240 000

Plein temps

Il y a 10 jours

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Résumé du poste

Apple Arcade is redefining the future of games, and this Senior Creative Gameplay Engineer role places you beside the original Sneaky Sasquatch creators to shape new experiences for millions of players. You will design, prototype, and ship innovative core mechanics in Unity, owning major features from concept to polished implementation.

You'll work in a small, focused internal team at Apple, emphasizing creative and technical excellence, game feel, and player experience, with collaboration

Qualifications

  • 10+ years of experience in game development with Unity and C#, building complex gameplay systems from the ground up.
  • Portfolio showing ownership on multiple shipped titles and demonstrated creative/technical ownership.
  • Experience shipping on Apple platforms (iOS, tvOS, macOS, visionOS) is preferred.

Responsabilités

  • Drive the creative vision for new gameplay by designing, prototyping, and shipping innovative core mechanics and systems.
  • Own major gameplay features from concept and paper design through rapid iteration and final polished implementation in Unity.
  • Champion ideas for player activities, character abilities, and emergent systems to deepen humor, charm, and heart of the Sneaky Sasquatch universe.
  • Architect robust, scalable, designer-friendly gameplay frameworks enabling the team to create new content efficiently.
  • Help define and maintain high creative/technical standards for Apple's internal game development and player experience.
  • Communicate clearly across teams to ensure alignment and momentum.
  • Work with Sneaky Sasquatch creators to define what Apple means by making games, delivering playful, emotionally resonant experiences.

Connaissances

Unity
C#
Gameplay systems design
Rapid prototyping

Description du poste

Apple Arcade is redefining the future of games, and this Senior Creative Gameplay Engineer role places you beside the original Sneaky Sasquatch creators to shape new experiences for millions of players. You will design, prototype, and ship innovative core mechanics in Unity, owning major features from concept to polished implementation.

You'll work in a small, focused internal team at Apple, emphasizing creative and technical excellence, game feel, and player experience, with collaboration

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