Senior Animation Programmer (Mexico/Remote)

Play Magic

United States

Remote

USD 90,000 - 160,000

Full time

40 hours ago
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Job summary

Play Magic is seeking a seasoned animation engineer to develop and refine high-end character animation systems for next-gen games. You will work primarily with Unreal Engine 4/5, advocating best practices from mocap to in-game realization.

You will prototype cutting-edge techniques such as motion matching and procedural/physics-based animation, collaborating with rigging, animation, design and engine teams to tighten the animation pipeline and improve overall quality.

Qualifications

  • Proficient in C++ with AAA game development experience.
  • Deep knowledge of the animation pipeline from mocap to in-game realization.
  • Experience with rigging, skeletons, state machines, ragdolls, IK and morph targets.
  • Familiar with Havok Behavior, Morpheme, NaturalMotion.
  • Experience with Maya, 3DS Max, MotionBuilder and similar tools.

Responsibilities

  • Develop and maintain advanced character animation systems in UE4/UE5.
  • Prototype, research into and develop new animation techniques (motion matching, procedural, physics-based).
  • Collaborate with riggers, animators, designers to improve the animation pipeline.
  • Integrate animation with AI, physics and network systems.

Skills

C++
AAA games
Animation pipeline
Rigging
State machines
Motion matching
Procedural animation
Physics-based animation

Tools

Havok Behavior
Morpheme
NaturalMotion
Maya
3DS Max
MotionBuilder

Job description

Mexico or remote, fulltime

Your responsibilities:
  • Develop and maintain advanced character animation systems in UE4/UE5;
  • Prototype, research into and develop new animation techniques, such as: procedural or physics-based animation, motion matching, etc.;
  • Work closely with riggers, animators, designers, and other teams to improve the animation pipeline and workflow;
  • Develop, support and streamline the connections between technical animation, AI, physics and network systems.
REQUIRED QUALIFICATIONS:
  • Strong C++ programming skills;
  • 5+ years of experience developing AAA games;
  • Strong understanding of the entire animation pipeline (mocap – in-game realization);
  • Firsthand experience with standard animation techniques such as rigging, skeletons, state machines, ragdolls, IK, compression, morph, facial animation, etc.;
  • Experience using and basic understanding of animation software such as Havok Behavior, Morpheme, Natural Motion;
  • Experience of cutting-edge animation techniques, such as motion matching, procedural or physics-based animation;
  • Experience of various animation software, such as: Maya, 3DS Max, Motion Builder etc.;
  • Strong understanding of the animation pipeline and team workflow.
BONUS QUALIFICATIONS:
  • working knowledge in software management systems like JIRA or similar software.
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