Senior AAA Character Artist — Pipeline & Innovation

Naughty Dog

California (MO)

Hybrid

USD 95,000 - 118,000

Full time

14 days+
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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance

Job summary

Naughty Dog is seeking a highly technical Senior Character Artist to help shape the next generation of AAA storytelling. You will create detailed characters and creatures, develop pipelines, and collaborate with artists, engineers and designers to push artistic and technical boundaries.

Ideal candidates have 5+ years of character art experience on at least one AAA title, a strong portfolio, and deep knowledge of PBR materials, topology, shading, and in-game pipelines.

Qualifications

  • 5+ years as a character artist with AAA title experience
  • Strong portfolio of high-quality characters
  • Proficiency with PBR materials, topology and in-game pipelines
  • Experience developing shaders with artists and programmers
  • Sculpting, modeling, texturing and shading for game characters

Responsibilities

  • Design, implement and maintain workflows to streamline tools and shaders
  • Create detailed character and creature models from concept art
  • Build high-poly models, UVs, topology and textures for in-game characters
  • Coordinate with rigging, animation, and design to maintain a clear workflow on schedule
  • Provide direction to character artists on aesthetics and technical aspects
  • Collaborate with Tool/Engine team to improve pipelines and character quality
  • Ensure consistency of quality and style across all characters
  • Document pipelines for internal and external artists
  • Demo new software/tools from third-party developers for the pipeline

Skills

PBR materials
topology
shaders
python scripting
sculpting
modeling
texturing
hair curve & cards
AAA title exp
portfolio

Tools

None

Job description

Naughty Dog is seeking a highly technical Senior Character Artist to help shape the next generation of AAA storytelling. You will create detailed characters and creatures, develop pipelines, and collaborate with artists, engineers and designers to push artistic and technical boundaries.

Ideal candidates have 5+ years of character art experience on at least one AAA title, a strong portfolio, and deep knowledge of PBR materials, topology, shading, and in-game pipelines.

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