Character Art Lead: Shape AAA Assets & Pipeline

Absurd Ventures

Los Angeles (CA)

On-site

USD 150,000 - 185,000

Full time

8 days ago
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Benefits offered by this job

Vacation time
Sick time
Company holidays
Parental leave
Medical insurance
Dental insurance
Vision insurance
Life insurance
Disability insurance
401(k) matching

Job summary

Absurd Ventures in Santa Monica, CA is seeking a seasoned Character Art Lead to steer the character art team and define quality standards for the project. You will collaborate with the Art Director, Production, and external partners to align priorities and implement efficient pipelines.

The role demands leadership over character modeling, texturing, and rigging with a strong grasp of Maya, ZBrush, Substance Painter, and Unreal Engine. On-site work with a comprehensive benefits package is offered.

Qualifications

  • 7+ years of professional character art experience in the video game industry, including experience guiding or leading other artists.
  • Experience creating character pipelines from the ground up.
  • Proven experience in pre-production as well as shipping titles.
  • Familiarity establishing artistic and technical workflows to tackle AAA pipelines.
  • Proven track record of delivering high-quality character assets for AAA game titles.
  • Strong understanding of character modeling, sculpting, texturing, anatomy, form, proportion, and silhouette.

Responsibilities

  • Lead, mentor, and provide clear artistic direction and feedback to the character art team.
  • Partner with the Art Director to establish and maintain the visual language, quality bar, and artistic standards for characters.
  • Make strategic decisions around character art workflows, pipelines, tools, and processes to improve quality and efficiency.
  • Establish priorities and allocate character art resources across internal teams and partners.
  • Collaborate with Production and Directors to assess scope and risks and keep production on track.
  • Evaluate character art at key development stages and provide actionable feedback.
  • Collaborate with Animation, Technical Art, and Engineering to define asset requirements and integration.
  • Define and maintain character art documentation, workflows, and best practices.
  • Identify opportunities to improve the character art pipeline and address production challenges.
  • Stay current with evolving character art techniques and tools.

Skills

Art direction
Team leadership
PBR workflows
Character modeling
Collaboration
Scheduling

Education

Bachelor's degree in Fine Arts/Game Art

Tools

Maya
ZBrush
Substance Painter
Unreal Engine

Job description

Absurd Ventures in Santa Monica, CA is seeking a seasoned Character Art Lead to steer the character art team and define quality standards for the project. You will collaborate with the Art Director, Production, and external partners to align priorities and implement efficient pipelines.

The role demands leadership over character modeling, texturing, and rigging with a strong grasp of Maya, ZBrush, Substance Painter, and Unreal Engine. On-site work with a comprehensive benefits package is offered.

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