Senior 3D Material Artist - Remote (Canada)

HellaGoodAudio

United States

Remote

USD 46,000 - 69,000

Full time

14 days+

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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance

Job summary

Sony Interactive Entertainment is seeking a Senior 3D Material Artist for PlayStation Studios Visual Arts, remotely from Canada. You will craft high-quality game materials for in-game and cinematic content, collaborating with environment artists and art directors to maintain visual fidelity.

Ideal candidates have 6+ years in AAA game production with at least one shipped title, strong understanding of PBR and world-building pipelines, and proficiency in Substance Designer/ Painter.

Qualifications

  • 6+ years of experience in AAA video game production with at least one shipped title.
  • Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
  • Experience showing a strong understanding of game development with a focus on materials usage within a world building pipeline.
  • Proficiency in applying surface details and controlling shader features that represent a wide variety of material types.
  • Proficiency in Substance Designer and Substance Painter.
  • Solid understanding of PBR workflows and material creation pipelines.
  • Technical proficiency in game art workflows including UV layout, texel density, and texture optimization.
  • Experience optimizing games for performance and memory.
  • Strong proactive collaboration and communication skills.
  • Work core hours aligned with PST and team located in California.
  • English proficiency

Responsibilities

  • Collaborate with Environment Artists directly in levels, iterate on materials in context, and bring environments to final visual polish
  • Partner with Art Directors, Leads, Technical Artists, implementing feedback quickly and effectively
  • Create and refine realistic PBR materials and surface treatments that support and elevate the project's visual direction, for both in game and cinematic levels
  • Manage and author materials within propriety tools
  • Contribute to the development and documentation of material workflows, standards, and libraries
  • Track and address material-related bugs during production and post-production
  • Help define and improve the game's visual direction with each deliverable
  • Balance visual quality with performance constraints
  • Solve production challenges creatively
  • Estimate scope and manage workload effectively
  • Deliver work on schedule / on time in a production environment

Skills

Strong portfolio
Material creation
PBR workflows
World building
Shader features
Texture optimization
UV layout

Tools

Substance Designer
Substance Painter
Houdini

Job description

Sony Interactive Entertainment is seeking a Senior 3D Material Artist for PlayStation Studios Visual Arts, remotely from Canada. You will craft high-quality game materials for in-game and cinematic content, collaborating with environment artists and art directors to maintain visual fidelity.

Ideal candidates have 6+ years in AAA game production with at least one shipped title, strong understanding of PBR and world-building pipelines, and proficiency in Substance Designer/ Painter.

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