Robotics Simulation Platform Engineer | GPU-Accelerated

Genesis AI

San Carlos (CA)

On-site

USD 140,000 - 210,000

Full time

14 days+

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Job summary

Genesis AI in San Carlos, CA seeks a physics simulation engineer to build and optimize simulation infrastructure for robotics model development and evaluation. You will shape pipelines that run diverse workloads across tasks and environments, collaborating with researchers and engineers to push the boundaries of Physical AI.

The role emphasizes ownership, independent problem solving, and deep expertise in physics simulation, including rigid body dynamics and FEM, with CUDA/GPU programming.

Qualifications

  • Expertise in physics simulation with focus on rigid body dynamics and FEM.
  • Strong ownership, initiative, and ability to solve problems independently.
  • Proficiency in CUDA and GPU programming.

Responsibilities

  • Build core simulation infrastructure for robotics model development, evaluation, and iteration.
  • Design scalable systems for creating, running, and managing diverse simulation workloads across tasks, environments, and robots.
  • Develop reusable environment frameworks, task interfaces, and tooling to improve simulation reliability and observability.
  • Bridge the sim-to-real gap in collaboration with policy training teams.
  • Develop real-to-sim pipelines in collaboration with asset generation teams.
  • Collaborate with a driven team to advance general-purpose Physical AI.

Skills

Physics simulation
CUDA
GPU programming
Robotics research perspective

Tools

Genesis-world
Isaac Sim
MuJoCo
Gazebo

Job description

Genesis AI in San Carlos, CA seeks a physics simulation engineer to build and optimize simulation infrastructure for robotics model development and evaluation. You will shape pipelines that run diverse workloads across tasks and environments, collaborating with researchers and engineers to push the boundaries of Physical AI.

The role emphasizes ownership, independent problem solving, and deep expertise in physics simulation, including rigid body dynamics and FEM, with CUDA/GPU programming.

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