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Rigger

Scanline VFX

United States

Remote

USD 10,000 - 60,000

Full time

30+ days ago

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Job summary

An established industry player is seeking a Senior/Lead Rigger to design and implement rigs for VFX shows. This pivotal role involves collaborating with production teams to create animation controls, mentoring junior team members, and developing tools to enhance the rigging department's workflow. The ideal candidate will have extensive experience in rigging for high-profile projects, a strong command of Maya, and proficiency in Python. Join a dynamic team where your creativity and technical skills will shape the future of visual effects and animation, making a lasting impact in a collaborative and innovative environment.

Qualifications

  • 5+ years of rigging experience for high profile VFX and/or animation projects.
  • Expert knowledge of human/creature anatomies and puppet rigging techniques.

Responsibilities

  • Create desired animation controls and qualities for objects and characters.
  • Mentor other members of the rigging team and contribute to tool development.

Skills

Rigging
Python
Problem Solving
Organizational Skills
Communication Skills

Education

Bachelor’s Degree/Diploma in Art and/or Engineering

Tools

Maya

Job description

The Senior/Lead Rigger designs, develops, tests, troubleshoots, maintains, and implements rigs for all aspects for VFX shows. They support studio wide and production project requirements including characters, vehicles, environment and other various aspects. They are responsible for coordination and scheduling of task deliverables. They are capable of balancing complex tasks, and have the ability to organize and automate their workflow. They oversee and mentor junior team members.

Key Responsibilities
  • Works with production team to create the desired animation controls and qualities for objects and characters
  • Tests and trouble shoots animation controls and makes adjustments as necessary throughout the production cycle
  • Receives direction from leadership and escalates issues quickly, as needed
  • Build/design advanced characters, creatures, vehicles and props in Maya using in-house tools and pipeline
  • Mentor other members of the rigging team
  • Contribute/develop tools, rig-modules, workflow and plugins for the Rigging department
Qualifications
  • Minimum five (5) years of rigging experience for high profile VFX and/or animation projects
  • Expert knowledge/experience of human/creature anatomies.
  • Expert knowledge of creature deformation and puppet rigging techniques
  • Strong Python experience
  • Expert knowledge of Maya
  • Experience delivering complete milestones/tasks under tight deadlines
  • Eye for detail and excellent organizational skills
  • Team player who is able to work independently with minimal supervision
  • Strong troubleshooting and problem solving skills
  • Bachelor’s Degree/Diploma in art and/or engineering or equivalent experience
  • Strong written and verbal communication skills
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