Remote VR Animation Programmer — Real-Time Motion Tech

nDreams Ltd

United States

Remote

USD 73,000 - 112,000

Full time

2 days ago
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Benefits offered by this job

Flexible hours
Duvet days
Birthday off
Personal development time
Regular socials
Holiday offering
Pension
Health insurance
Life cover

Job summary

nDreams is seeking an Animation Programmer for immersive VR projects. You will develop and refine animation systems and tools, collaborating with animators and gameplay programmers to deliver responsive, fluid motion and innovative tech.

Responsibilities include implementing core animation features, prototyping new capabilities, debugging issues, and contributing to documentation while ensuring high code quality and timely delivery in a fully remote UK setup.

Qualifications

  • Solid C++ programming skills and experience with animation systems in game engines.
  • Understanding of animation principles and real-time implementation.
  • Experience with Unreal Engine (Animation Blueprints and Control Rig).
  • Exposure to procedural or physics-based animation; interest in motion matching or ML.
  • Experience contributing to a shipped commercial game.
  • Familiarity with animation middleware.

Responsibilities

  • Assist in developing and maintaining core animation systems for VR gameplay.
  • Collaborate with cross-disciplinary teams to integrate animations seamlessly.
  • Prototype and iterate on animation features and technologies.
  • Debug and resolve animation-related issues.
  • Contribute to animation tech documentation and planning.
  • Ensure code quality and maintainability.
  • Work with QA and production to meet quality and timeline expectations.
  • Stay up to date with new tools and techniques to improve animation workflows.

Skills

C++
Animation systems
Unreal Engine
VR development
Procedural animation
Motion matching
Machine learning in animation
Shipped game experience
Animation middleware

Job description

nDreams is seeking an Animation Programmer for immersive VR projects. You will develop and refine animation systems and tools, collaborating with animators and gameplay programmers to deliver responsive, fluid motion and innovative tech.

Responsibilities include implementing core animation features, prototyping new capabilities, debugging issues, and contributing to documentation while ensuring high code quality and timely delivery in a fully remote UK setup.

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