Remote VFX Artist IV for AAA VR FPS

Experis Austria

Seattle (WA)

On-site

USD 69,000 - 117,000

Full time

3 days ago
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Benefits offered by this job

Weekly Pay
Health benefits
401(k) matching
Paid Time Off
Dental Plan
Vision Plan
Health Savings Account

Qualifications

  • 5+ years of real-time VFX experience in AAA game development.
  • Shipped at least one multiplayer FPS or action title.
  • Expert proficiency with Unity particle systems (VFX Graph or Shuriken) and shader authoring.
  • Strong understanding of GPU performance budgets and mobile/VR optimization techniques.
  • Experience with node-based shader editors and custom shader development.

Responsibilities

  • Create, implement, and optimize real-time visual effects for a AAA VR FPS title.
  • Design and author particle systems, shaders, and post-process effects tuned for VR performance constraints.
  • Collaborate with Art Direction, Design, and Engineering to support gameplay readability and visual fidelity on VR hardware.
  • Build and maintain VFX asset pipelines, including LOD strategies and GPU-efficient techniques for mobile VR rendering.
  • Contribute to visual quality standards for effects across weapons, environments, and feedback systems.

Skills

Realtime VFX
AAA game dev
GPU optimization
VR optimization
Shader authoring

Tools

Unity VFX Graph
Unity Shuriken
Shader editors

Job description

Our client, a leading innovator in immersive gaming experiences, is seeking a VFX Artist IV to join their team. As a 3D Artist IV, you will be part of the Visual Effects Department supporting the AAA VR FPS project. The ideal candidate will demonstrate creativity, technical expertise, and collaboration skills, which will align successfully in the organization.

Job Title:

VFX Artist IV

Location:

Remote

Pay Range:

$50+ depending on expeience

What's the Job?
  • Create, implement, and optimize real-time visual effects for a AAA VR FPS title built by the team
  • Design and author particle systems, shaders, and post-process effects tuned for VR performance constraints
  • Collaborate with Art Direction, Design, and Engineering teams to develop VFX that support gameplay readability and enhance visual fidelity on VR hardware
  • Build and maintain VFX asset pipelines, including LOD strategies and GPU-efficient techniques specific to mobile VR rendering
  • Contribute to the visual quality standards for effects across weapons, environments, and feedback systems
What's Needed?
  • 5+ years of real-time VFX experience in AAA game development
  • Shipped at least one multiplayer FPS or action title
  • Expert proficiency with Unity particle systems (VFX Graph or Shuriken) and shader authoring
  • Strong understanding of GPU performance budgets and mobile/VR optimization techniques
  • Experience with node-based shader editors and custom shader development
What's in it for me?
  • Opportunity to work on cutting-edge VR gaming projects with a talented team
  • Engage in rapid iteration cycles with embedded engineering collaboration
  • Contribute to a high-quality visual experience that pushes beyond current-generation capabilities
  • Be part of a dynamic and inclusive work environment that values innovation
  • Access to comprehensive health and wellness benefits after the waiting period
Benefits
  • Paid Time Off
  • Medical and Prescription Drug Plans
  • Dental Plan
  • Vision Plan
  • Health Savings Account
  • Health Flexible Spending Account
  • Dependent Care Flexible Spending Account
  • Supplemental Life Insurance
  • Short Term and Long Term Disability Insurance
  • Business Travel Insurance
  • 401(k), Plus Match
  • Weekly Pay
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