3D Artist IV / Sr. Visual FX Artist

Russell Tobin

Seattle (WA)

Hybrid

USD 83,000 - 91,000

Full time

48 hours ago
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Benefits offered by this job

Health insurance
Dental & Vision
401(k) retirement
Life & disability insurance
Employee discounts

Job summary

PrideGlobal is recruiting a real-time VFX Artist to design particle systems, shaders, and post-process effects for a VR FPS title. You will work with Art Direction, Design, and Engineering to ensure readability and high visual fidelity on VR hardware.

The role requires collaboration across teams, pipeline development, and optimization to maintain frame rates while delivering cinematic combat visuals. On-site preferred with remote options for this contract role.

Qualifications

  • 5+ years of real-time VFX experience in AAA game development.
  • Shipped at least one multiplayer FPS or action title.
  • Expert proficiency with Unity particle systems (VFX Graph or Shuriken) and shader authoring.
  • Strong understanding of GPU performance budgets and mobile/VR optimization.
  • Experience with node-based shader editors and custom shader development.
  • Ability to work embedded with engineering teams on rapid iteration cycles.
  • VR development experience preferred.

Responsibilities

  • Design and author particle systems, shaders, and post-process effects tuned for VR performance constraints.
  • Collaborate with Art Direction, Design, and Engineering to develop VFX that support gameplay readability and push visual fidelity on VR hardware.
  • Build and maintain VFX asset pipelines, including LOD strategies and GPU-efficient techniques specific to mobile VR rendering.
  • Contribute to the visual quality bar for the game's VFX across weapons, environments, and player feedback systems.
  • Author particle effects in Unity in close collaboration with Art and Engineering leads.
  • Profile and optimize effects to maintain frame rate targets while delivering cinematic look and feel of combat.

Skills

Real-time VFX
Multiplayer FPS
Unity particle systems
Shader authoring
GPU optimization
Node-based shader editors
Engineering collaboration
VR development

Education

Bachelor's degree in design or related field

Tools

Unity

Job description

Join a leading global technology client developing immersive, next-generation virtual reality experiences. This opportunity offers the chance to contribute to a AAA VR FPS title and help shape high-quality real-time visual effects for cutting-edge VR hardware.

You’ll work closely with Art Direction, Design, and Engineering teams in a highly collaborative environment focused on gameplay readability, visual fidelity, and performance optimization.

Important Details
  • Employment Type: Contract - W2
  • Location: Seattle, WA 98101
  • Work Model: On-site Preferred/ Remote Allowed
  • Pay Range: $60-$66/hr. on W2 without benefits
  • Design and author particle systems, shaders, and post-process effects tuned for VR performance constraints
  • Collaborate with Art Direction, Design, and Engineering to develop VFX that support gameplay readability and push visual fidelity on VR hardware
  • Build and maintain VFX asset pipelines, including LOD strategies and GPU-efficient techniques specific to mobile VR rendering
  • Contribute to the visual quality bar for the game's VFX across weapons, environments, and player feedback systems
  • Author particle effects in Unity in close collaboration with Art and Engineering leads
  • Profile and optimize effects to maintain frame rate targets while delivering cinematic look and feel of combat
Company Description

Join a leading global technology client developing immersive, next-generation virtual reality experiences. This opportunity offers the chance to contribute to a AAA VR FPS title and help shape high-quality real-time visual effects for cutting-edge VR hardware.

You’ll work closely with Art Direction, Design, and Engineering teams in a highly collaborative environment focused on gameplay readability, visual fidelity, and performance optimization.

Important Details
  • Employment Type: Contract - W2
  • Location: Seattle, WA 98101
  • Duration:6+ Months (possible extension)
  • Work Model: On-site Preferred/ Remote Allowed
  • Pay Range: $60-$66/hr. on W2 without benefits
Roles & Responsibilities
  • Design and author particle systems, shaders, and post-process effects tuned for VR performance constraints
  • Collaborate with Art Direction, Design, and Engineering to develop VFX that support gameplay readability and push visual fidelity on VR hardware
  • Build and maintain VFX asset pipelines, including LOD strategies and GPU-efficient techniques specific to mobile VR rendering
  • Contribute to the visual quality bar for the game's VFX across weapons, environments, and player feedback systems
  • Author particle effects in Unity in close collaboration with Art and Engineering leads
  • Profile and optimize effects to maintain frame rate targets while delivering cinematic look and feel of combat
Qualifications
  • 5+ years of real-time VFX experience in AAA game development
  • Shipped at least one multiplayer FPS or action title
  • Expert proficiency with Unity particle systems (VFX Graph or Shuriken) and shader authoring
  • Strong understanding of GPU performance budgets and mobile/VR optimization
  • Experience with node-based shader editors and custom shader development
  • Ability to work embedded with engineering teams on rapid iteration cycles
  • VR development experience preferred
Education/Experience
  • Bachelor's degree in design or related field preferred.
Benefits for workers in the United States

For workers in the United States, PrideGlobal and it's affiliates offers eligible employee’s comprehensive healthcare coverage (medical, dental, and vision plans), supplemental coverage (accident insurance, critical illness insurance and hospital indemnity), 401(k)-retirement savings, life & disability insurance, an employee assistance program, legal support, pet insurance and employee discounts with preferred vendors.

Equal Employment Opportunity

PrideGlobal and it's affiliates are an equal opportunity employer. We do not discriminate on the basis of the race, religious creed, color, national origin, ancestry, physical disability, mental disability, reproductive health decision making, medical condition, genetic information, marital status, sex, gender, gender identity, gender expression, age, sexual orientation, veteran or military status, or any other characteristic protected by applicable federal, state, or local law.

Fair Chance Employment

PrideGlobal and it's affiliates are a Fair Chance employer. We consider all qualified applicants, including those with criminal histories, in a manner consistent with applicable state and local Fair Chance laws and ordinances, including, the California Fair Chance Act and all applicable local Fair Chance ordinances.

Accommodations

We are committed to providing reasonable accommodations to applicants and employees with disabilities. If you require a reasonable accommodation to participate in the application or interview process, or to perform the essential functions of this role, please contact us.

Only applicable for San Francisco Candidates: Under the San Francisco Lactation in the Workplace Ordinance, we will provide written notice of lactation accommodation rights, and this notice will automatically be given upon hiring, any inquiry of parental leave or lactation accommodation.

Only applicable for Kentucky positions: For this type of employment, state law requires a criminal record check as a condition of employment. This applies to direct care staff (Examples: RN, LPN, Nurse Aides, Therapists) referred to Kentucky nursing facilities, assisted living communities, or long-term care facilities, in accordance with KRS 216.793.

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