Senior VR VFX Artist (AAA FPS) - Remote/On-site

Russell Tobin

Seattle (WA)

Hybrid

USD 83,000 - 91,000

Full time

2 days ago
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Benefits offered by this job

Health insurance
Dental & Vision
401(k) retirement
Life & disability insurance
Employee discounts

Job summary

PrideGlobal is recruiting a real-time VFX Artist to design particle systems, shaders, and post-process effects for a VR FPS title. You will work with Art Direction, Design, and Engineering to ensure readability and high visual fidelity on VR hardware.

The role requires collaboration across teams, pipeline development, and optimization to maintain frame rates while delivering cinematic combat visuals. On-site preferred with remote options for this contract role.

Qualifications

  • 5+ years of real-time VFX experience in AAA game development.
  • Shipped at least one multiplayer FPS or action title.
  • Expert proficiency with Unity particle systems (VFX Graph or Shuriken) and shader authoring.
  • Strong understanding of GPU performance budgets and mobile/VR optimization.
  • Experience with node-based shader editors and custom shader development.
  • Ability to work embedded with engineering teams on rapid iteration cycles.
  • VR development experience preferred.

Responsibilities

  • Design and author particle systems, shaders, and post-process effects tuned for VR performance constraints.
  • Collaborate with Art Direction, Design, and Engineering to develop VFX that support gameplay readability and push visual fidelity on VR hardware.
  • Build and maintain VFX asset pipelines, including LOD strategies and GPU-efficient techniques specific to mobile VR rendering.
  • Contribute to the visual quality bar for the game's VFX across weapons, environments, and player feedback systems.
  • Author particle effects in Unity in close collaboration with Art and Engineering leads.
  • Profile and optimize effects to maintain frame rate targets while delivering cinematic look and feel of combat.

Skills

Real-time VFX
Multiplayer FPS
Unity particle systems
Shader authoring
GPU optimization
Node-based shader editors
Engineering collaboration
VR development

Education

Bachelor's degree in design or related field

Tools

Unity

Job description

PrideGlobal is recruiting a real-time VFX Artist to design particle systems, shaders, and post-process effects for a VR FPS title. You will work with Art Direction, Design, and Engineering to ensure readability and high visual fidelity on VR hardware.

The role requires collaboration across teams, pipeline development, and optimization to maintain frame rates while delivering cinematic combat visuals. On-site preferred with remote options for this contract role.

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