Classy Crew hiring Unity Gameplay Programmer, remote

Festybay

United States

Remote

USD 45,000 - 70,000

Full time

14 days+
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Benefits offered by this job

Fully remote

Job summary

Classy Crew is seeking a proactive Unity Gameplay Programmer to help build premium PC indie titles in a fully remote, async-friendly environment. You will shape core gameplay features and collaborate with the Studio Lead to push quality and performance.

You will contribute across the Unity stack (URP, C#, UI, and systems) as the third programmer, owning features and ensuring clean, modular code in a fast-paced, collaborative setting.

Qualifications

  • Experience with Unity Gameplay programming and creating modular features.
  • Ability to read and extend existing codebases in Unity-based projects.
  • Proactive, technically-minded developer with async remote collaboration.

Responsibilities

  • Feature implementation: build gameplay features from scratch based on design docs.
  • Codebase stewardship: read existing systems and implement features the right way.
  • C# excellence: write optimized, readable, maintainable C# following industry best practices.

Skills

Unity
C#
Gameplay programming
Performance profiling

Tools

URP
Unity Editor

Job description

Classy Crew is on the lookout for a proactive, technically-minded Unity Gameplay Programmer to become a cornerstone of our development team. We don’t just write code; we build experiences. Our focus is on premium PC titles - games that are playful, have a low barrier to entry, and are designed for high-replayability in short, punchy sessions.

In this role, you aren’t just a "coder" working in a vacuum. You are a Unity Developer in the truest sense - someone who understands how to leverage the full power of the engine, from ScriptableObjects and Prefabs to UI implementation and performance profiling. As our third programmer, you will be the most experienced technical voice on the team, reporting directly to the Studio Lead and playing a pivotal role in shaping our technical future.

Job Overview: Unity Gameplay Programmer

Feature Specification

Company Name Classy Crew

Position Level Junior to Mid-Level (with Senior trajectory)

Job Type Full-Time Contractor (Long-term, Indefinite)

Work Model 100% Fully Remote (Async-Friendly)

Core Overlap 4 Hours Minimum with UAE Time Zone (GST)

Salary Range (Est.) $45,000 – $70,000 USD (Based on Experience/Region)

Primary Tech Stack Unity (URP), C#, PC/Windows

Project Focus Premium PC / Indie-Style Titles

About Classy Crew

Classy Crew a specialized studio dedicated to the art of "easy-to-learn, hard-to-forget" PC games. Our culture is built on transparency, proactive problem-solving, and a shared passion for the indie spirit. We operate in a fully remote, async-friendly environment that prizes output and ownership over "clocking hours".

As a member of the Classy Crew, you aren’t just an employee; you are a partner in our creative process. We value "Generalist" mindsets - developers who can jump from refining a movement system to polishing a UI animation or debugging a complex save-state system without missing a beat.

Your mission is to bridge the gap between abstract game design and a high-performance reality. You will be responsible for building, extending, and polishing gameplay systems that feel as good as they function. Because our team is lean, your influence will be visible in every corner of the game, from the core mechanics to the final user interface polish.

"Unity-First" Philosophy

We are looking for a developer who treats Unity as a complete development ecosystem. You should be as comfortable navigating the Universal Render Pipeline (URP) and the Animation window as you are writing clean, decoupled C# logic. We prioritize developers who write code that other humans can actually read and maintain.

Primary Responsibilities as Unity Gameplay Programmer
  • Feature Implementation: Build gameplay features from scratch based on design documentation, ensuring they are scalable and modular.
  • Codebase Stewardship: Inherit and extend existing codebases. You will be expected to read through current systems and implement features "the right way" rather than forcing quick hacks.
  • C# Excellence: Write optimized, readable, and maintainable C# following industry
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