Remote Lead Quest Programmer – Narrative Systems Lead

CD Projekt Group

United States

Remote

USD 127,000 - 175,000

Full time

4 days ago
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Benefits offered by this job

Company-paid medical
Mental health support
Vacation 26 days
Sick days 10
Holidays 12
LSA – $100/month
Menstrual leave
Stock options
Red Parents Network

Job summary

CD PROJEKT RED is seeking a Lead Quest Programmer to lead the story-technologies engineering team for Cyberpunk 2, reporting into our North American team in Boston. You’ll bridge design visions and technical execution, shaping quest systems and authoring tools for a narrative-driven experience.

You’ll mentor engineers, own performance reviews and code quality, and collaborate across time zones with designers, directors, and other architects to deliver robust quest features and runtimes.

Qualifications

  • 7+ years of professional programming in AAA games.
  • 1+ years in technical leadership or leading a team.
  • Strong proficiency in C++.
  • Experience developing custom quest systems, narrative tools, or node-based editor workflows.
  • Proven track record working in a highly collaborative shared technology environment across multiple teams.
  • Ability to translate design visions into clear technical requirements and communicate with non-technical stakeholders.

Responsibilities

  • Manage direct reports and support their professional growth.
  • Conduct 1:1s, performance reviews, hiring and promotion plans.
  • Guide engineering team in code quality and collaborative workflows.
  • Translate creative/narrative requirements into technical needs with quest designers.
  • Drive quest feature development and integration across projects.
  • Ensure quest tools run efficiently with optimized runtimes.
  • Collaborate with cinematic, narrative, and core gameplay teams to integrate quest systems.

Skills

C++
Technical leadership
Unreal Engine
Node-based editor
Cross-team collaboration
Narrative tools

Tools

Unreal Engine

Job description

CD PROJEKT RED is seeking a Lead Quest Programmer to lead the story-technologies engineering team for Cyberpunk 2, reporting into our North American team in Boston. You’ll bridge design visions and technical execution, shaping quest systems and authoring tools for a narrative-driven experience.

You’ll mentor engineers, own performance reviews and code quality, and collaborate across time zones with designers, directors, and other architects to deliver robust quest features and runtimes.

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