Remote Java/libGDX Game Developer - Build 2D Games

YO IT Consulting

Chicago (IL)

Remote

USD 34,000 - 62,000

Part time

14 days+
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Job summary

YO IT Consulting is seeking a Game Developer to work remotely on a contract basis. You will apply Java and libGDX to develop simple 2D game features, collaborating with AI specialists to shape training data and interactions.

Responsibilities include implementing game mechanics, sprite management, and robust input handling, while debugging and refining code. Strong documentation and remote collaboration skills are essential for success.

Qualifications

  • Basic knowledge of Java and object-oriented principles.
  • Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  • Understanding of game loops, sprites, and input management.
  • Strong written and verbal communication with clear technical documentation.
  • Ability to work in a fully remote team environment.
  • Demonstrated interest and initiative in building games or interactive applications.
  • Willingness to complete an AI interview as part of the selection process.

Responsibilities

  • Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  • Collaborate with AI specialists to design engaging game interactions and collect training data.
  • Implement basic game mechanics including sprite management, game loops, and input handling.
  • Troubleshoot and debug code to ensure performance and reliability of game modules.
  • Participate in code reviews and contribute to coding standards.
  • Document technical processes and workflows for cross-functional teams.
  • Communicate updates and seek feedback with team members.

Skills

Java programming
libGDX framework
Game development concepts
Documentation
Remote collaboration
Communication

Tools

Git

Job description

YO IT Consulting is seeking a Game Developer to work remotely on a contract basis. You will apply Java and libGDX to develop simple 2D game features, collaborating with AI specialists to shape training data and interactions.

Responsibilities include implementing game mechanics, sprite management, and robust input handling, while debugging and refining code. Strong documentation and remote collaboration skills are essential for success.

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