Game Developer Java/libGDX - Remote

YO IT Consulting

North Carolina

On-site

USD 55,104 - 82,656

Full time

14 days+
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Job summary

YO IT Consulting is seeking a Game Developer Java / libGDX for a remote contract role. You will develop 2D game features in Java with libGDX, collaborating with AI specialists to gather training data and refine gameplay interactions.

Responsibilities include implementing sprites, loops, input handling, and debugging for performance. Strong communication and a genuine interest in games are essential for success in a fully remote team.

Qualifications

  • Basic knowledge of Java and OO principles.
  • Hands-on libGDX through coursework or projects.
  • Understanding of 2D game concepts and loops.
  • Strong technical communication and documentation.
  • Ability to work in a fully remote team.
  • Interest in building games or interactive apps.
  • Willingness to complete an AI interview.

Responsibilities

  • Develop, maintain, and optimize simple 2D game features using Java and libGDX.
  • Collaborate with AI specialists to design interactions and collect data.
  • Implement basic game mechanics including sprites and loops.
  • Troubleshoot and debug for performance and reliability.
  • Participate in code reviews and improve internal coding standards.
  • Document processes and workflows for cross-functional teams.
  • Communicate progress and seek feedback regularly.

Skills

Java
OOP
libGDX
2D game dev
Communication
Remote work
AI interview

Tools

libGDX

Job description

Job Description

Job Title: Game Developer Java / libGDX

Job Type: Contract

Location: Remote

Job Summary

In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.

Key Responsibilities
  • Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  • Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  • Implement basic game mechanics including sprite management, game loops, and input handling.
  • Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  • Participate in code reviews and contribute to the improvement of internal coding standards.
  • Document technical processes and game development workflows clearly for cross-functional teams.
  • Communicate effectively with team members, providing regular status updates and seeking feedback.
Required Skills And Qualifications
  • Basic knowledge of Java programming and object-oriented principles.
  • Hands‑on experience with libGDX through coursework, personal projects, or prototypes.
  • Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  • Strong written and verbal communication skills, with a focus on clear technical documentation.
  • Ability to work collaboratively in a fully remote team environment.
  • Demonstrated interest and initiative in building games or interactive applications.
  • Willingness to complete an AI interview as part of the selection process.
Preferred Qualifications
  • Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  • Familiarity with vectors, collision detection, or basic 2D physics.
  • Experience using Git for version control and collaborative development.
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