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Realistic 3D Characters Team Lead

Room 8 Studio

Plum (Allegheny County)

Remote

USD 80,000 - 120,000

Full time

Today
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Job summary

Room 8 Studio is seeking a proficient Team Lead specializing in photorealistic character creation. You'll oversee a talented team, ensuring high standards, mentoring, and delivering exceptional 3D characters for games. Join a leading company in game development, and bring your artistic vision to life in creative and collaborative projects.

Benefits

Health insurance
Paid vacation
Paid sick leave
Professional training and conferences
Diversity and inclusion culture

Qualifications

  • Proven experience as a Project Lead or Team Lead in a game development environment.
  • Strong expertise in full-cycle character creation.
  • Upper-Intermediate+ English for collaboration.

Responsibilities

  • Supervise and assist a team of character artists in creating characters.
  • Maintain high standards of quality.
  • Organize team tasks within projects.

Skills

3D Character Creation
Mentoring
Artistic Standards
Quality Control

Tools

ZBrush
3ds Max
Maya
Substance Painter
Marvelous Designer

Job description

Room 8 Studio is an international art production and game development outsourcing company that provides external services worldwide! We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others. Together, we create exceptional projects, bringing the game development industry to a new level of quality and creativity. We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation.

  • Locations: Argentina; Bulgaria; Cyprus; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; Ukraine; United Kingdom
  • Cooperation: Remote
  • Team: 3D characters

Room 8 Studio is currently looking for a proficient and experienced Team Lead who specializes in photorealistic character creation and has a strong background in game development.

The ideal candidate is a leader who can maintain high standards of quality and style, with knowledge of the technical and artistic constraints of the character creation process.

In your role as a Team Lead, you will be responsible for supervising and assisting a team of skilled character artists in bringing concept designs to life by creating unique personas, animals, and creatures that will inhabit various worlds. You will be able to provide guidance and support to your team, overcome any challenges that may arise, and offer constructive feedback with ease.

Superpowers
you have are
  • Proven experience as a Project Lead or Team Lead within a Realistic 3D Character Art team in a game development environment;
  • Ability to manage and review the quality of the team’s output, ensuring it meets artistic and technical standards;
  • Skills in mentoring, guiding, and resolving artistic and technical challenges within the team, as well as providing clear, constructive feedback;
  • A refined artistic eye and commitment to high-quality visual standards;
  • Comprehensive industry knowledge of current pipelines, tools, and trends;
  • Strong expertise in full-cycle character creation, including high-poly sculpting (ZBrush), SubD modeling (3ds Max/Maya), topology for animation, cloth simulation (Marvelous Designer), anatomy, UV mapping, texture baking, and texturing (Substance Painter);
  • Upper-Intermediate+ English level (written and spoken) for seamless collaboration and documentation;
You’re a rockstar
if you have
  • Experience with game engines (Unreal 4/5, Unity, etc.);
  • Proven ability to create creatures;
  • Understanding of rigging and animation pipelines;
  • Strong foundational drawing skills.
As a part of Room 8
studio, you will
  • Develop 3D Realistic Characters Sub-division and lead projects in this direction;
  • Execute quality control of the work of artists in the team;
  • Assist and solve problems in the team that are related to the artistic and technical side of the project;
  • Organize the work of the team within the project and specific tasks;
  • Create technical specifications and guides;
  • Build a team with the support of a strong recruiting department, participating in the hiring process as a technical interviewer and reviewer;
  • Estimate projects and take part in test projects;
  • Create high-poly and low-poly models of photoreal characters for games on given concepts;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Work with texturing in Substance Painter (hand-paint texturing in case the project requirements).
  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.
Superpowers
you have are
  • Proven experience as a Project Lead or Team Lead within a Realistic 3D Character Art team in a game development environment;
  • Ability to manage and review the quality of the team’s output, ensuring it meets artistic and technical standards;
  • Skills in mentoring, guiding, and resolving artistic and technical challenges within the team, as well as providing clear, constructive feedback;
  • A refined artistic eye and commitment to high-quality visual standards;
  • Comprehensive industry knowledge of current pipelines, tools, and trends;
  • Strong expertise in full-cycle character creation, including high-poly sculpting (ZBrush), SubD modeling (3ds Max/Maya), topology for animation, cloth simulation (Marvelous Designer), anatomy, UV mapping, texture baking, and texturing (Substance Painter);
  • Upper-Intermediate+ English level (written and spoken) for seamless collaboration and documentation;
You’re a rockstar
if you have
  • Experience with game engines (Unreal 4/5, Unity, etc.);
  • Proven ability to create creatures;
  • Understanding of rigging and animation pipelines;
  • Strong foundational drawing skills.
As a part of Room 8
studio, you will
  • Develop 3D Realistic Characters Sub-division and lead projects in this direction;
  • Execute quality control of the work of artists in the team;
  • Assist and solve problems in the team that are related to the artistic and technical side of the project;
  • Organize the work of the team within the project and specific tasks;
  • Create technical specifications and guides;
  • Build a team with the support of a strong recruiting department, participating in the hiring process as a technical interviewer and reviewer;
  • Develop a portfolio;
  • Estimate projects and take part in test projects;
  • Create high-poly and low-poly models of photoreal characters for games on given concepts;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Work with texturing in Substance Painter (hand-paint texturing in case the project requirements).
Join Us.
get even more!
  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.
30189

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Please be cautious of any communication from non-corporate sources. For more details, please refer to our Anti-Fraud Policy

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