Real-Time Rendering Engineer: Ray Tracing & Neural Rendering

AMD

Bellevue (WA)

On-site

USD 180,000 - 240,000

Full time

14 days+
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Job summary

AMD is seeking a Software Development Engineer - Ray Tracing / Neural Rendering to join our graphics team. You will help develop real-time rendering algorithms and software on AMD hardware, focusing on ray tracing, neural rendering, and advanced visual quality.

You will collaborate with researchers and engineers across GPU architecture, driver, game engineering, and graphics research to bring innovative rendering technologies from prototype to production.

Qualifications

  • Expert knowledge and hands-on experience in C and C++.
  • Strong understanding of real-time rendering, ray tracing, physically based rendering, Monte Carlo techniques, and global illumination algorithms.
  • Experience developing GPU-accelerated algorithms using modern graphics APIs, shader languages, and parallel programming techniques.
  • Solid understanding of software engineering principles, data structures, algorithms, computer architecture, and performance optimization.
  • Excellent design and code development skills, familiarity with Linux and modern software development tools and workflows.
  • Experience profiling, debugging, and optimizing graphics workloads for performance and image quality.
  • Good analytical and problem-solving skills with the ability to develop innovative solutions for complex rendering challenges.
  • Experience with real-time ray tracing research, ReSTIR-based algorithms, path tracing, sampling techniques, or publication-quality graphics research is a plus.

Responsibilities

  • Develop and drive execution of advanced rendering algorithms and software for real-time ray tracing and global illumination technologies.
  • Research, implement, validate, and optimize rendering techniques such as ReSTIR, path tracing, denoising, sampling, and spatiotemporal resampling methods.
  • Contribute to a high-functioning graphics feature team focused on delivering industry-leading visual quality and performance.
  • Collaborate closely with cross-functional teams including GPU architecture, driver, game engineering, and graphics research teams to develop and deploy new rendering technologies.
  • Help contribute to the design and implementation of future rendering architectures, frameworks, and scalable graphics systems.
  • Work very closely with developers, researchers, and project managers to drive graphics innovation from concept through production-quality implementation.

Skills

C/C++
Real-time rendering
GPU programming
Performance optimization
Linux
Shader languages
Profiling

Education

Bachelor’s or Master’s degree in Computer Science/Engineering/Graphics

Tools

Cursor
Claude Code
Codex

Job description

AMD is seeking a Software Development Engineer - Ray Tracing / Neural Rendering to join our graphics team. You will help develop real-time rendering algorithms and software on AMD hardware, focusing on ray tracing, neural rendering, and advanced visual quality.

You will collaborate with researchers and engineers across GPU architecture, driver, game engineering, and graphics research to bring innovative rendering technologies from prototype to production.

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