GPU Performance Architect for Next-Gen AI & Graphics

AMD

Santa Clara (CA)

On-site

USD 180,000 - 260,000

Full time

5 days ago
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Job summary

AMD’s Radeon Technologies Group Architecture team is seeking a GPU Performance Architect in Santa Clara to advance graphics and AI workloads. You will analyze bottlenecks, work with architects, and develop RTL/high-level simulations to estimate gains.

Candidates should have strong C/C++, kernel experience, and familiarity with DirectX/Vulkan/CUDA. This on-site role requires a BS/MS/PhD in EE or CS and a passion for graphics performance.

Qualifications

  • Undergrad degree required; BS in Electrical Engineering, Computer Science, or related field preferred.
  • Strong analytical and problem-solving skills; attention to detail.
  • Excellent communication and teamwork abilities.

Responsibilities

  • Work on workload/competitive analysis of game/AI/ML applications.
  • Identify complex technical problems, break them down, summarize multiple possible solutions, and help the team make progress.
  • Work with architects to understand bottlenecks in graphics cores and SoCs.
  • Analyze existing and emerging graphics/compute paradigms and algorithms.
  • Implement and run simulation models - RTL and high-level simulation to estimate potential gains.
  • Propose innovative solutions for PPA improvements.
  • Drive initiatives to improve RTG analysis tools.
  • Collaborate with engineers and managers on multiple sites.

Skills

Architecture
Performance analysis
AI/ML/graphics algorithms
C/C++
CUDA/HIP/Vulkan/DirectX

Education

Bachelor's degree in Electrical Engineering, Computer Science, or related field

Tools

GFX profiling tools
RenderDoc
PIX
AMD tools

Job description

AMD’s Radeon Technologies Group Architecture team is seeking a GPU Performance Architect in Santa Clara to advance graphics and AI workloads. You will analyze bottlenecks, work with architects, and develop RTL/high-level simulations to estimate gains.

Candidates should have strong C/C++, kernel experience, and familiarity with DirectX/Vulkan/CUDA. This on-site role requires a BS/MS/PhD in EE or CS and a passion for graphics performance.

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