QA Engineer

Zohorecruit

United States

Remote

USD 53,000 - 73,000

Full time

25 hours ago
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Job summary

Our client is seeking a QA Engineer to test the builds of a large UGC VR application, ensuring weekly releases stay stable across Quest, mobile, and PC via cloud streaming. The role focuses on quality ownership for Unity-based runtime (Horizon Unity Runtime) with KTLO-style changes and tight release continuity.

You will work with runtime engineers and release ship captains, running tests on nightly, stable, and RC builds, verifying fixes, and catching regressions before they reach users.

Qualifications

  • 5+ years QA experience in games/VR or large-scale apps or equivalent.
  • Android device testing with sideloading and logs via adb/logcat.
  • Proven experience running regression and release tests on a fixed schedule.
  • Experience writing and maintaining test plans and test cases.
  • Experience reproducing crashes and memory issues from telemetry or user reports.
  • Strong bug reporting with concise steps, severity and evidence.

Responsibilities

  • Run smoke and regression tests on nightly, stable and release-candidate builds.
  • Verify launch-blocking fixes on per-fix clones and on the release branch.
  • Test current top-traffic worlds and core flows (travel, avatars, voice, multiplayer).
  • Reproduce crashes, hangs, ANRs, memory issues; file actionable bugs with repro steps and logs.
  • Test cloud-streamed builds on mobile and PC alongside native Quest builds; flag surface issues.
  • Create and maintain test plans, test cases and release checklists; keep current as worlds change.
  • Triage incoming bug reports: confirm, deduplicate, assess severity and route to on-call rotations.
  • Identify repetitive manual checks that could be automated and contribute to coverage.

Skills

QA experience
Regression testing
Bug reporting
Test planning
Test cases
Independent work
Unity logs
Performance profiling
Test automation
Live Ops
Release processes

Tools

ADB
logcat
Unity Profiler

Job description

Our client is looking for a QA Engineer to join their team.

Duration - 6 months

Location - UK Remote

We are looking for a QA Engineer to test the builds of a large UGC VR application and help keep every weekly release stable across the surfaces it ships on.

In this role you will be the dedicated quality owner for a mature Unity-based social VR runtime (Horizon Unity Runtime). It ships as a single product natively on Meta Quest headsets, and on mobile and PC via cloud streaming. The product is in keep-the-lights-on (KTLO) mode: change is kept to a minimum, so every fix that does ship has to be right. You will work alongside the runtime engineers, release ship captains and on-call rotations, testing nightly, stable and release-candidate builds, verifying fixes before they are picked to a release branch, and catching regressions in the most-visited worlds before they reach users.

Responsibilities

  • Run smoke and regression test passes on nightly, stable and release-candidate builds, and report a clear go / no-go signal to the release ship captain
  • Verify launch-blocking fixes in per-fix clone builds and on the release branch before and after they are picked
  • Test the application in the current set of top-traffic supported worlds, covering core flows such as travel between worlds, avatars, voice, social features and multiplayer sessions
  • Reproduce crashes, hangs, ANRs, out-of-memory kills and performance regressions reported from production, and file actionable bugs with reliable repro steps, device logs and video
  • Test cloud-streamed builds on mobile and PC alongside native Quest builds, and flag surface-specific issues
  • Create and maintain test plans, test cases and release checklists, and keep them current as the supported-world list changes
  • Help triage incoming bug reports: confirm, deduplicate, assess severity and route them to the right on-call rotation
  • Identify repetitive manual checks that could be automated, and contribute to automated test coverage where practical
Requirements
  • 5+ years of professional QA experience on games, VR/AR or large-scale consumer applications, or equivalent
  • Hands-on experience testing on Android-based devices, including sideloading builds and capturing logs with adb / logcat
  • Proven experience running regression and release test passes against a fixed release schedule
  • Excellent bug reporting: concise, reproducible reports with clear steps, expected vs. actual results, severity and supporting evidence
  • Experience writing and maintaining test plans and test cases
  • Experience reproducing crashes, stability and performance issues from telemetry or user reports
  • Comfortable working independently, prioritising under release pressure, and communicating risk clearly to engineers and release owners
  • Experience testing VR applications, ideally on Meta Quest headsets
  • Familiarity with Unity, including reading Unity logs and understanding common engine-level failure modes
  • Experience testing multiplayer, social or user-generated-content (UGC) platforms
  • Experience testing cloud game or application streaming
  • Experience with performance and memory profiling tools (e.g. OVR Metrics Tool, Perfetto, Unity Profiler)
  • Scripting or test automation experience (e.g. Python, Unity Test Framework)
  • Experience working in live-service (Live Ops) release processes
  • Healthcare contribution and inclusion in company pension scheme
  • Work laptop and phone
  • 25 days annual leave (pro-rata) plus paid bank holidays
  • Expanding workforce with potential for career progression for top performers.
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