Staff Product Designer

Gecko Robotics

New York (NY)

Sur place

USD 196 000 - 255 000

Plein temps

Il y a 3 jours
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Avantages offerts par ce poste

Company equity
401(k) matching
Gender-neutral parental leave
Full medical, dental, and vision
Mental health support
Ongoing professional development
Family planning assistance
Flexible paid time off
Competitive compensation packages

Résumé du poste

Gecko Robotics is seeking a Staff Product Designer in New York to transform spatial data into clear experiences for field operators. You will define workflows across desktop 3D apps and AR/XR devices, build prototypes, and work with engineers to deliver functional experiences in real environments.

You will shape interaction principles for spatial navigation and information hierarchy, test with real users, and drive iterations based on feedback.

Qualifications

  • Experience owning complex product experiences from discovery through delivery.
  • Strong spatial and interaction-design capability evidenced by shipped products or substantial working prototypes.
  • Experience designing for AR/XR, 3D applications, robotics, or similar demanding environments.
  • Ability to build interactive prototypes in code or a real-time development environment and collaborate on production implementation.

Responsabilités

  • Partner with field operators, data analysts, and facility workers to understand tasks, constraints, and on-the-job decision-making.
  • Define workflows and interactions across desktop 3D applications and AR/XR devices, selecting the right medium for each task.
  • Create functional prototypes using representative spatial data, then test concepts with real users.
  • Collaborate on interface implementation with product engineers for architecture, data integration, performance, and reliability.
  • Design experiences that support understanding of robot activity, inspection coverage, findings, and exceptions within physical environments.
  • Set consistent interaction principles for spatial navigation, selection, annotation, information hierarchy, and feedback.
  • Measure impact on task completion, comprehension, and operator workload to guide iteration.
  • Select a valuable field workflow and deliver a working experience in partnership with engineering for evaluation.

Connaissances

Spatial design
Interaction design
AR/XR design
Prototyping in code
User testing

Outils

Unity
Unreal
Three.js
React
Native XR frameworks

Description du poste

Staff Product Designer role at Gecko Robotics focused on turning spatial data into clear, useful experiences for field operators and industrial workers.

Responsibilities
  • Partner with field operators, data analysts, and facility workers to understand tasks, constraints, and on-the-job decision-making
  • Define workflows and interactions across desktop 3D applications and AR/XR devices, selecting the right medium for each task
  • Create functional prototypes using representative spatial data, then test concepts with real users
  • Collaborate directly on interface implementation with product engineers, leveraging their support for architecture, data integration, performance, and production reliability
  • Design experiences that support understanding of robot activity, inspection coverage, findings, and exceptions within physical environments
  • Set consistent interaction principles for spatial navigation, selection, annotation, information hierarchy, and feedback
  • Measure what improves task completion, comprehension, and operator workload, and use findings to guide iteration
  • Select a valuable field workflow, establish an initial interaction direction, and deliver a working experience in partnership with engineering for evaluation in a representative environment
Requirements
  • Experience owning complex product experiences from discovery through delivery
  • Strong spatial and interaction-design capability, evidenced by shipped products or substantial working prototypes
  • Experience designing for AR/XR, 3D applications, robotics, technical tools, or similar demanding environments
  • Ability to build interactive prototypes in code or a real-time development environment and collaborate on production implementation
  • Judgment around attention, readability, input methods, hardware limitations, and how digital interfaces relate to physical surroundings
  • Comfort setting direction in an emerging product area while working directly with users
  • Experience with tools such as Unity, Unreal, Three.js, React, or native XR frameworks would be useful
Technologies
  • Unity
  • Unreal
  • Three.js
  • React
  • Native XR frameworks
What success looks like
  • Within the first 3 to 6 months: identify a valuable field workflow, establish initial interaction direction, and deliver a working experience with engineering for user evaluation in a representative environment
  • Use user feedback to shape the next release
  • Start as an individual contributor role with substantial ownership and the potential to grow into broader team leadership
Compensation & location
  • Location: New York, NY (onsite)
  • Compensation range: USD 196,000 - 255,000 per year
Benefits
  • Company equity
  • 401(k) matching
  • Gender-neutral parental leave
  • Full medical, dental, and vision insurance
  • Mental health support
  • Ongoing professional development
  • Family planning assistance
  • Flexible paid time off
  • Competitive compensation packages
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