Product Designer

SunAlgo

United States

Remote

USD 90,000 - 140,000

Full time

14 days+

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Job summary

SunAlgo is seeking a UX designer to craft operator dashboards and mobile flows for fleet-scale software. You will design complex interfaces, contribute to design systems, and collaborate with engineers to ship production-ready components.

You will conduct user research, synthesize findings, and communicate decisions through visuals and case studies. Prototyping in HTML/CSS or Vue is a plus, along with a strong dashboard/admin tools portfolio.

Qualifications

  • Portfolio with complex interfaces (dashboards, admin tools, or operational software)
  • Fluency in Figma and building components, not one-off screens
  • Ability to conduct research and synthesize findings and show design impact
  • Comfort designing inside an existing component library and its constraints
  • Hand off work to engineers and stay available during implementation

Responsibilities

  • Design operator portals and dashboards that show fleet state and health.
  • Design mobile flows for product use away from a desk.
  • Design for device screens including kiosks and TV interfaces.
  • Build and maintain design systems with production-ready components.
  • Run user research: interviews, task analysis, prototype testing.

Skills

Dashboard design
Figma
Research
Design systems
Collaboration

Tools

HTML
CSS
Vue

Job description

Most of what we design is operational software. Someone opens it because they have a job to finish, such as checking why a device stopped reporting, running a screening, or provisioning a batch of units before they ship.

Screens carry a lot of state, the person reading them is usually in a hurry, and a layout that looks calm in a portfolio can be the wrong answer for someone watching a whole fleet at once.

What you would work on:
  • Design operator portals and dashboards that show fleet state, device health, and what went wrong, in a form someone can act on quickly.
  • Design mobile flows for products used away from a desk, sometimes by people who are standing up and holding something else.
  • Design for device screens, including kiosks and TV interfaces read at a distance and driven by a remote or a touch panel.
  • Build and maintain design systems that survive handoff, with components an engineer can implement without guessing at the spacing.
  • Run the research that decides what gets built, including user interviews, task analysis, and testing a prototype before it turns into a sprint.
  • Work alongside engineers while they build it, since our teams are small and design decisions reach production within days.
  • Contribute to how we present the work, from case study visuals through to the marketing site.
What we look for:
  • A portfolio with complex interfaces in it, such as dashboards, admin tools, or operational software.
  • Fluency in Figma, and the habit of building components rather than one-off screens.
  • You can do research and synthesis as well as visual design, and you can show what changed as a result.
  • You're comfortable designing inside an existing component library and its constraints.
  • You hand off work an engineer can build, and you stay available while they build it.
Nice to have:
  • Design tokens and theming across more than one product.
  • Enough front-end familiarity to prototype in HTML, CSS, or Vue.
  • Accessibility work against WCAG, including keyboard and screen reader paths.
  • Data visualization, especially time series and fleet-scale tables.
  • Designing for TV, kiosk, or embedded displays.
  • Regulated domains such as healthcare or fintech, where a flow has to satisfy more than the user.
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