Principal Sound Designer: Real-Time Audio Architect

Festybay

Irvine (CA)

Hybrid

USD 119,280 - 220,700

Full time

14 days+
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Benefits offered by this job

Health & Wellness Benefits
Financial Protection
Retirement & Future Planning
Paid Time Off
Mental Health Support Programs
Relocation Assistance

Job summary

Blizzard Entertainment is seeking a Principal Sound Designer to craft the acoustic identity for an unannounced game. This role involves defining high-fidelity sound design and architecting scalable audio systems in collaboration with various development teams.

The ideal candidate will bring over 13 years of experience, working closely with the Audio Director to optimize audio assets and workflows. A hybrid work model is offered, along with a competitive compensation range of $119,280 to $220,700 annually.

Qualifications

  • A minimum of 13 years of experience in the video game industry as a sound designer.
  • Expertise in audio implementation and dynamic spatial audio.
  • Proven leadership in mentoring other sound designers.

Responsibilities

  • Design and deliver world-class sound assets for an unannounced game.
  • Collaborate closely with the Audio Director and multidisciplinary teams.
  • Troubleshoot and optimize complex audio systems.

Skills

Audiokinetic Wwise
Sound Design
Collaboration
Audio Programming
Leadership

Tools

AAA Game Engines
Digital Audio Workstations (DAWs)

Job description

Blizzard Entertainment is seeking a Principal Sound Designer to craft the acoustic identity for an unannounced game. This role involves defining high-fidelity sound design and architecting scalable audio systems in collaboration with various development teams.

The ideal candidate will bring over 13 years of experience, working closely with the Audio Director to optimize audio assets and workflows. A hybrid work model is offered, along with a competitive compensation range of $119,280 to $220,700 annually.

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