Principal GPU & Graphics Systems Engineer - Real-Time A2G

globalhr

Cedar Rapids (IA)

On-site

USD 130,000 - 180,000

Full time

14 days+
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Job summary

Collins Aerospace, a leader in aerospace and defense, seeks a Principal Software Engineer to drive architecture and implementation of Khronos-based graphics APIs and GPU driver stacks on VxWorks real-time systems. You will lead design, verification, and integration for safety-critical aerospace software.

The role requires deep GPU/graphics experience, DO-178 certification familiarity, and strong technical leadership to deliver deterministic rendering and reliable hardware/software integration in

Qualifications

  • Experience in graphics APIs and GPU driver development.
  • Strong knowledge of VxWorks RTOS and real-time systems.
  • Experience with DO-178 certification processes.

Responsibilities

  • Lead architecture and design of graphics APIs (OpenGL SC, Vulkan SC) for VxWorks-based aerospace systems.
  • Drive development of GPU drivers, memory systems, command pipelines, and rendering flows.
  • Develop and optimize shaders (GLSL, SPIR-V) for deterministic real-time operation.
  • Lead GPU subsystem integration exclusively within VxWorks environments.
  • Resolve advanced hardware/software integration issues involving timing, startup sequencing, synchronization, and device configuration.
  • Guide DO-178 certification activities and ensure compliance.

Skills

GPU architectures
Graphics APIs
VxWorks RTOS
Shader development
Technical leadership
DO-178 certification
Khronos APIs

Tools

OpenGL SC
Vulkan SC
Khronos APIs
VxWorks

Job description

Collins Aerospace, a leader in aerospace and defense, seeks a Principal Software Engineer to drive architecture and implementation of Khronos-based graphics APIs and GPU driver stacks on VxWorks real-time systems. You will lead design, verification, and integration for safety-critical aerospace software.

The role requires deep GPU/graphics experience, DO-178 certification familiarity, and strong technical leadership to deliver deterministic rendering and reliable hardware/software integration in

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