Principal Game Engine Systems Engineer (C++)

OneClick Smart Resume

San Mateo (CA)

On-site

USD 293,800 - 343,340

Full time

14 days+

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Benefits offered by this job

Equity compensation
Benefits

Job summary

Roblox in San Mateo, CA, is seeking a Principal Core Systems Software Engineer for the Game Engine. You will help deliver nearly synchronous game state and optimize networking and asset loading within a large-scale platform.

The role requires 8+ years of experience, deep C++ expertise, and a focus on reducing latency across desktop, mobile, and console clients. You will collaborate across teams and contribute to a safe, scalable online experience.

Qualifications

  • Lead engineers with 8+ years of industry experience.
  • Understanding game networking with a passion for open source.
  • Experience with asset loading, rendering, and networking in a game engine.
  • Systems-level C++ programmer with memory management knowledge.
  • Minimize latency by mapping every millisecond of network exchanges.
  • Understand OS-level behavior when code completes.

Responsibilities

  • Lead engineers with 8+ years of industry experience.
  • Understand game networking with a passion for open source.
  • Experience with asset loading, rendering, and networking in a game engine.
  • Systems-level C++ programmer with memory management knowledge.
  • Minimize latency by mapping every millisecond of network exchanges.
  • Understand OS-level behavior when code completes.

Skills

C++
Multithreading
Networking
Performance optimization

Job description

Roblox in San Mateo, CA, is seeking a Principal Core Systems Software Engineer for the Game Engine. You will help deliver nearly synchronous game state and optimize networking and asset loading within a large-scale platform.

The role requires 8+ years of experience, deep C++ expertise, and a focus on reducing latency across desktop, mobile, and console clients. You will collaborate across teams and contribute to a safe, scalable online experience.

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