Principal Software Engineer - Game Engine Systems (C++)

OneClick Smart Resume

San Mateo (CA)

On-site

USD 293,800 - 343,340

Full time

14 days+

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Benefits offered by this job

Equity compensation
Benefits

Job summary

Roblox in San Mateo, CA, is seeking a Principal Core Systems Software Engineer for the Game Engine. You will help deliver nearly synchronous game state and optimize networking and asset loading within a large-scale platform.

The role requires 8+ years of experience, deep C++ expertise, and a focus on reducing latency across desktop, mobile, and console clients. You will collaborate across teams and contribute to a safe, scalable online experience.

Qualifications

  • Lead engineers with 8+ years of industry experience.
  • Understanding game networking with a passion for open source.
  • Experience with asset loading, rendering, and networking in a game engine.
  • Systems-level C++ programmer with memory management knowledge.
  • Minimize latency by mapping every millisecond of network exchanges.
  • Understand OS-level behavior when code completes.

Responsibilities

  • Lead engineers with 8+ years of industry experience.
  • Understand game networking with a passion for open source.
  • Experience with asset loading, rendering, and networking in a game engine.
  • Systems-level C++ programmer with memory management knowledge.
  • Minimize latency by mapping every millisecond of network exchanges.
  • Understand OS-level behavior when code completes.

Skills

C++
Multithreading
Networking
Performance optimization

Job description

Principal Core Systems Software Engineer - Game Engine (C++)

Roblox, San Mateo, CA, United States

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences - all created by our global community of developers and creators.

At Roblox, we're building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We're on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you'll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Engine Networking Team

The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Principal Engineer on this team you will help the players experience the game as a nearly synchronous world. The networking and asset loading team plays a key role in a smooth experience for the players. You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox.

You Will
  • Lead engineers with 8+ years of industry experience
  • Understand the game networking with a passion for working with open source
  • Be experienced with asset loading, rendering, and networking coming from a Game Engine/Studio. (Desirable)
  • Be an amazing systems-level C++ programmer and be fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw
  • Have a keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
  • Understand what happens on the operating system level when certain code is completed
You Have
  • Worked on the guts of a multi-player game engine, solving problems related to scale, performance, latency, and throughput in client/server environments.
  • Worked on a very large multithreaded distributed system that connects millions of users worldwide.
  • Worked on the devices Roblox supports - from desktop clients to mobile phone clients to console clients

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$293,800-$343,340 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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