Principal Engineer, Engine Systems (Temporary)

Activision Blizzard, Inc.

Woodland Hills (KY)

On-site

USD 171,000 - 317,000

Full time

14 days+

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Benefits offered by this job

Health benefits
401(k) with company match
Paid time off

Job summary

Activision Blizzard, Inc. in Woodland Hills is seeking a Principal Engineer to oversee game systems development and drive core engine architecture. This temporary 6-month role focuses on a systems and engine level, collaborating with designers, artists, and engineers to deliver top-tier gameplay technology.

The position requires extensive C++ expertise, multithreading skills, and a track record of shipped titles. Onsite five days a week at our Woodland Hills office with standard benefits.

Qualifications

  • 15+ years of systems or engine development experience.
  • Contributed significantly to the development of one or more shipped games.
  • Excellent debugging and performance analysis skills.
  • Experience architecting and debugging threaded systems.
  • Deep knowledge of C++ programming and practices.
  • Excellent problem solving and analytics skills.
  • Self-motivated, ability to work independently and efficiently under deadlines.

Responsibilities

  • Design and implement cutting edge core systems that either provide new functionality or improve the efficiency of our existing code base.
  • Research areas of improvement; push the limits of what Call of Duty can accomplish.
  • Collaborate with other engineers and content creators on technical design and feature roll out.
  • Support memory budgeting, performance analysis and optimization work.
  • Review the work of other engineers and provide mentorship.

Skills

C++ programming
Engine development
Performance analysis
Multithreading
Debugging
Self-motivation

Job description

Activision Blizzard, Inc. in Woodland Hills is seeking a Principal Engineer to oversee game systems development and drive core engine architecture. This temporary 6-month role focuses on a systems and engine level, collaborating with designers, artists, and engineers to deliver top-tier gameplay technology.

The position requires extensive C++ expertise, multithreading skills, and a track record of shipped titles. Onsite five days a week at our Woodland Hills office with standard benefits.

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