Senior Engine Architect - Core Systems (Contract)

Infinity Ward

Los Angeles (CA)

On-site

USD 171,000 - 317,000

Full time

6 days ago
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Job summary

Infinity Ward is seeking a talented Principal Engineer to oversee game systems development at our Woodland Hills campus. This onsite role focuses on core engine architecture and delivering high-quality, scalable systems for shipped titles.

This temporary position is estimated for 6 months with an onsite five-day work week. The candidate will collaborate with designers, artists and other engineers to push the boundaries of what our Call of Duty engine can achieve, debug complex issues, and mentor

Qualifications

  • 15+ years of systems or engine development experience.
  • Contributed significantly to the development of one or more shipped games.
  • Excellent debugging and performance analysis skills.
  • Experience architecting and debugging threaded systems.
  • Deep knowledge of C++ programming and practices.
  • Excellent problem solving and analytics skills.
  • Self-motivated, ability to work independently and efficiently under deadlines.

Responsibilities

  • Design and implement cutting edge core systems that either provide new functionality or improve the efficiency of our existing code base.
  • Research areas of improvement; push the limits of what Call of Duty can accomplish.
  • Collaborate with other engineers and content creators on technical design and feature roll out.
  • Support memory budgeting, performance analysis and optimization work.
  • Review the work of other engineers and provide mentorship.

Skills

C++ programming
Engine development
Performance analysis
Debugging
Multithreading
Problem solving

Tools

Custom engine tooling
Profiling tools

Job description

Infinity Ward is seeking a talented Principal Engineer to oversee game systems development at our Woodland Hills campus. This onsite role focuses on core engine architecture and delivering high-quality, scalable systems for shipped titles.

This temporary position is estimated for 6 months with an onsite five-day work week. The candidate will collaborate with designers, artists and other engineers to push the boundaries of what our Call of Duty engine can achieve, debug complex issues, and mentor

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