Senior Engine Architect: Core Systems for AAA Games

Activision Publishing Inc. in

Los Angeles (CA)

On-site

USD 171,000 - 317,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision benefits
401(k) plan with company match
Paid holidays and vacation

Job summary

Activision Publishing Inc. is seeking a Principal Engineer for Infinity Ward on a temporary six-month assignment based in Woodland Hills. You will lead core engine systems development and collaborate with designers, artists, and other engineers to deliver high-performance gameplay.

The role emphasizes C++ expertise, multi-threaded system design, and experience contributing to shipped games. On-site work five days a week with an established benefits program and relocation support where applicable.

Qualifications

  • 15+ years of systems or engine development experience.
  • Contributed significantly to the development of one or more shipped games.
  • Excellent debugging and performance analysis skills.
  • Experience architecting and debugging threaded systems.
  • Deep knowledge of C++ programming and practices.
  • Self-motivated, ability to work independently and efficiently under deadlines.

Responsibilities

  • Design and implement cutting edge core systems that either provide new functionality or improve the efficiency of our existing code base.
  • Research areas of improvement; push the limits of what Call of Duty can accomplish.
  • Collaborate with other engineers and content creators on technical design and feature roll out.
  • Support memory budgeting, performance analysis and optimization work.
  • Review the work of other engineers and provide mentorship.

Skills

C++ programming
Engine development
Systems architecture
Debugging & performance
Mentorship

Education

Bachelor's degree in Computer Science or related field

Tools

Asset pipeline experience
Cross-platform development

Job description

Activision Publishing Inc. is seeking a Principal Engineer for Infinity Ward on a temporary six-month assignment based in Woodland Hills. You will lead core engine systems development and collaborate with designers, artists, and other engineers to deliver high-performance gameplay.

The role emphasizes C++ expertise, multi-threaded system design, and experience contributing to shipped games. On-site work five days a week with an established benefits program and relocation support where applicable.

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