Principal Engineer, Content Lifecycle & Game Engine

Roblox

California (MO)

On-site

USD 295,000 - 345,000

Full time

14 days+

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Benefits offered by this job

Equity compensation

Job summary

Roblox is seeking a Principal Engineer on Content Lifecycle to lead the architecture and design of workflows in Roblox Studio and across the platform, enabling creators and AI agents to collaborate at scale by creating, sharing, and managing reusable content.

The ideal candidate has 8+ years in large-scale C++ systems, experience with multi‑player game engine internals, and a proven ability to deliver end-to-end features across teams while mentoring engineers.

Qualifications

  • 8+ years of experience solving deep, scale challenges in C++ codebases.
  • Worked on the internals of a multi‑player game engine, addressing scale, performance, latency, and throughput.
  • Experience delivering end-to-end features that span multiple teams and tech platforms.
  • Bachelor's degree in Computer Science or a related field, or equivalent practical experience.

Responsibilities

  • Plan and deliver complex technical features End-to-End in the Roblox Studio and engine.
  • Establish foundational architecture and technical direction for Studio.
  • Collaborate cross-functionally across teams and platforms to deliver high-quality user functionality.
  • Lead by example and mentor engineers on best practices and patterns.
  • Improve product quality through automation testing.
  • Contribute to building a scalable, world-class MMOG development environment.

Skills

C++ development
Game engine internals
End-to-end feature delivery
Mentoring engineers
Automation testing

Education

Bachelor's degree in Computer Science or related field

Tools

Version control systems
3D game development tools
Networking protocols

Job description

Roblox is seeking a Principal Engineer on Content Lifecycle to lead the architecture and design of workflows in Roblox Studio and across the platform, enabling creators and AI agents to collaborate at scale by creating, sharing, and managing reusable content.

The ideal candidate has 8+ years in large-scale C++ systems, experience with multi‑player game engine internals, and a proven ability to deliver end-to-end features across teams while mentoring engineers.

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