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Roblox is seeking a Principal Engineer on Content Lifecycle to lead the architecture and design of workflows in Roblox Studio and across the platform, enabling creators and AI agents to collaborate at scale by creating, sharing, and managing reusable content.
The ideal candidate has 8+ years in large-scale C++ systems, experience with multi‑player game engine internals, and a proven ability to deliver end-to-end features across teams while mentoring engineers.
Roblox is seeking a Principal Engineer on Content Lifecycle to lead the architecture and design of workflows in Roblox Studio and across the platform, enabling creators and AI agents to collaborate at scale by creating, sharing, and managing reusable content.
The ideal candidate has 8+ years in large-scale C++ systems, experience with multi‑player game engine internals, and a proven ability to deliver end-to-end features across teams while mentoring engineers.