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Respawn Entertainment, part of Electronic Arts, is seeking an experienced Art Producer to drive the end-to-end creation of hard-surface assets, including characters and weapons. You’ll oversee concept through modeling, rigging, animation, and final polish, ensuring alignment with gameplay needs and design constraints.
You will manage outsourcing, track production schedules, and mitigate risks across art pipelines while collaborating with cross-functional teams to deliver high-quality assets for
Locations: Los Angeles - Chatsworth, California, United States of America
216545
Worker Type
Regular Employee
Studio/Department
Work Model
Hybrid
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Role Overview Reporting to the Lead Producer, we are seeking an experienced Art Producer to drive the creation of our iconic hard-surface assets, spanning legendary characters and cutting-edge weapons. This role owns the end-to-end art production pipeline for these critical assets, from concept and 3D modeling through to rigging, animation, and final polish.
We are looking for someone who can align the aesthetic bar set by the Franchise Art Director with the strict gameplay needs of the design team, ensuring our assets are both visually stunning and competitively viable. You will be a master of cross-functional communication, risk mitigation, and managing external vendor relationships to deliver high-quality content on a seasonal cadence.
What you'll do...
Own Production Pipelines: Drive the end-to-end production for Legend and weapon 3D models, ensuring all assets are delivered on time, within budget, and to the highest quality standards.
Coordinate Art & Design Alignment: Act as the key liaison between the Art Director, concept artists, character artists, hard-surface modelers, and gameplay designers to ensure creative vision aligns with design requirements (hitboxes, readability, etc.).
Manage Cross-Functional Art Dependencies: Partner with Rigging, Animation, VFX, and Technical Art teams to manage handoffs, flag dependencies, and resolve technical pipeline issues.
Oversee Outsourcing (OS) Partners: Manage relationships with external vendors, including creating briefs, leading feedback sessions, tracking milestones, and ensuring quality control for all outsourced art assets.
Track & Schedule Art Assets: Develop and maintain detailed production schedules, asset tracking systems (e.g., Jira), and progress reports for all character and weapon models.
Mitigate Art Production Risks: Proactively identify and solve risks related to asset scope, technical constraints, artistic feedback loops, and resource allocation to keep the art pipeline on track.
Facilitate Reviews & Approvals: Schedule and lead art reviews with key stakeholders, ensuring feedback is consolidated, actionable, and communicated clearly to both internal and external artists.
Ideally, you will have...
3+ years of art production or art management experience in AAA game development, with a strong preference for experience in character and/or weapon art pipelines.
A deep understanding of 3D art asset pipelines, including concepting, high/low-poly modeling, texturing, rigging, and integration into game engines.
Proven experience managing external vendors or outsourcing (OS) partners, including brief creation, feedback delivery, and quality assurance.
Demonstrated ability to manage complex dependencies between art, design, and engineering teams in a live service environment.
Strong project management and scheduling skills, with proficiency in tools like Jira, ShotGrid, or other production tracking software.
Excellent communication and interpersonal skills, with the ability to translate gameplay requirements into actionable artistic feedback.
A passion for hard-surface art, character design, and the collaborative process of building iconic assets for a global player base.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.