Get a reply from this employer
Your resume and cover letter, tailored to exactly what they’re hiring for.
SF Tensor in San Francisco is building the fastest GPU compiler in the world. We seek a Member of Technical Staff for GPU Compiler Engineering to own the end-to-end pipeline—from MLIR dialects to backend code generation and executable binaries.
You will extend MLIR, work on the LLVM backend, and drive performance across training and inference workloads for diverse hardware targets. Relocation assistance is available; base salary ranges from $285,000 to $315,000 with meaningful equity.
We build the fastest GPU compiler in the world. Most compilers have to preserve correctness at every transform,constraining how far they can search, while we prove correctness at the end instead, allowing us to search a far wider space,with agents, with RL, with anything that works and still guarantee the result. It's why we hold #1 on NVIDIA's own kernel benchmarkacross hundreds of production kernels.
We're hiring a Member of Technical Staff for GPU Compiler Engineering to build the machine that does the searching.
You'll be working on the entire pipeline end to end (StableHLO ingestion, MLIR dialects & passes, backend code generation,executable GPU & host binaries). The pipeline already does things worth seeing. Given only a naive attention spec, the search foundFlashAttention v4-level performance on a B300 in about 25 minutes and your job will be to make sure that next time, we beat FlashAttentionwith ease.
You'll have access to better tooling than anywhere else because we own the stack all the way down to the ISA, allowing us to createkernels that others can't even express. For example, our custom LLVM backend emits cubins directly, without ptxas, letting us work oninstruction selection, scheduling, register allocation and stall counts. Our team understands the hardware better than anyone else,to this extent we've built a bit-exact software model of Blackwell's tcgen05 .
You'll be writing kernels that ship immediately on runs such as pre-training AlphaFold v3 at 3.4× the throughput, post-trainingrobotics models on Trainium or running our custom RL rollout engine on TPU at multi-100B parameter scale.
Most compiler engineers spend their career inside a constraint they didn't choose, forced to ensure that every transform is correcton it's own. If you've ever wanted to put real search inside a compiler and never had the architectural freedom or the hardware budgetto try it, this is the job for you. This is a chance to work at the very bottom of the stack on a compiler that is already the fastest inthe world, with a direct and measurable effect on the cost of every large training run we touch.
We're a small team operating at frontier scale. We pre‑trained foundation models on 4,000 AMD GPUs as a team of three, designed andbrought up GB300 NVL72 clusters and designed a TOP500 supercomputer.
We believe that hard problems get solved in person and most of our work happens at our office in San Francisco. We offer relocationassistance and, where possible, we'd like you here as often as possible.
The base salary range for this full-time position is $285,000-$315,000, plus meaningful equity and benefits.