Marathon UI/UX Director

Bungie

Bellevue (WA)

On-site

USD 120,000 - 170,000

Full time

14 days+
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Job summary

Bungie is seeking a UI/UX Director to drive the vision and execution of Marathon’s player interface. This role requires experience with large-scale competitive FPS games, the ability to collaborate and align with directors on goals, and a proactive approach to design decisions. Responsibilities include defining UI/UX strategy, managing teams, and ensuring high-quality output. Strong interpersonal skills and the ability to solve complex problems are essential. Join a leadership group to foster a consistent user experience across multiple teams.

Qualifications

  • Experience in developing and implementing UI/UX vision for large-scale, competitive FPS games.
  • Ability to collaborate with other discipline leaders.
  • Experience with UI/UX philosophy, process, and design.

Responsibilities

  • Own and communicate the UI/UX vision for Marathon.
  • Prioritize UI/UX backlog and develop best practices.
  • Collaborate on creative problem-solving for product-wide issues.

Skills

Experience as a UI/UX Director
Creative alignment and collaboration
Leading UI/UX teams
Managing UI/UX disciplines
Social intelligence and interpersonal skills

Job description

Bungie is seeking a UI/UX Director to drive and own the vision and quality execution of Marathon’s player interface. As a UI/UX Director you will be responsible for defining problem spaces and executional strategy based on product needs and goals. You will collaborate with other discipline directors to align on goals, constraints, and execution. You will also be accountable for unblocking, empowering, and managing the UI/UX discipline and ensuring the quality of their craft.

In the context of Marathon, you are a member of a director level leadership group that directs efforts across multiple Marathon teams. You will be accountable to the Assistant Game Director while continuing to drive consistent and holistic user experience across project wide.

RESPONSIBILITIES
  • Own, driving, and communicating the UI/UX vision for Marathon based on creative and production priorities.
  • Own Marathon UI/UX quality, design craft excellence, and consistency while holding UI/UX teams accountable to achieving vision and goals.
  • Prioritizing the UI/UX backlog, breaking down UI/UX problems for UI/UX Leads to own, and communicating status with other leaders.
  • Build alignment in the Director leadership group of UI/UX goals, constraints, and executions.
  • Work with Executive Producer to make sure teams are staffed appropriately for size and shape of goals, including strategy for using external development.
  • Develop and champion best practices of UI/UX process.
  • Collaborating on creative problem solving for product wide problems spaces beyond UI/UX.
  • Works with Executive Producer and Engineering Director on goals and needs of UI Technical Design, Visual Design, UI/UX tools and workflows.
REQUIRED SKILLS
  • Experience as a UI/UX Director developing and implementing UI/UX vision for large‑scale, multiplatform, live‑service competitive FPS games.
  • Ability to creatively align and collaborate with other director level discipline leaders to help define and break down problem spaces.
  • Leading UI/UX teams in developing philosophy, process, capabilities, and execution. Deep Experience with philosophy, process, design, documentation, and workflows of UI/UX systems.
  • Leading UI/UX teams to break down ambiguous problems spaces to clear goals, strategies, and tactics with testable hypothesis and tracking metrics.
  • Defining what successful UI/UX collaboration and integration looks like with other disciplines including User Research.
  • Managing UI/UX discipline including defining UI/UX roles, performance expectations, leading the hiring process, and building a highly functioning discipline. Extensive demonstrated ability to work independently, driving tasks to completion with efficiency and reliability.
  • Proactive in making design decisions and solving problems with a focus on the broader impact to the overall project.
  • Social intelligence, great interpersonal skills, and empathy for creative teams.

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