Marathon UI/UX Director

Sony Interactive Entertainment

United States

On-site

USD 222,000 - 258,000

Full time

14 days+
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Job summary

Bungie is seeking a UI/UX Director to own the vision and quality of Marathon's player interface. You will define problem spaces and execution strategy, collaborating with discipline directors to align on goals and unblock UI/UX teams.

You will lead a director-level group across Marathon, ensuring consistent user experience and staffing strategy, including external development where needed.

Qualifications

  • Experience leading UI/UX for large-scale, multiplatform, live-service FPS games.
  • Ability to align with other director-level leaders to define and break down problems spaces.
  • Proven experience building philosophy, process, and workflows for UI/UX systems.
  • Track progress with testable hypotheses and metrics.

Responsibilities

  • Own, drive, and communicate the UI/UX vision for Marathon based on priorities.
  • Own Marathon UI/UX quality and design craft, ensuring vision alignment.
  • Prioritize the UI/UX backlog and break down problems for Leads.
  • Build alignment within the Director UI/UX leadership group on goals and constraints.
  • Coordinate staffing and external development strategy with leadership.
  • Develop and champion best practices for UI/UX processes.
  • Collaborate on cross-disciplinary problem solving beyond UI/UX.
  • Coordinate with Executive Producer and Engineering Director on goals for UI/UX workflows.

Skills

UI/UX Leadership
Vision setting
Cross-functional collaboration
Hiring process
Metrics tracking

Job description

Bungie is seeking a UI/UX Director to drive and own the vision and quality execution of Marathon's player interface. As a UI/UX Director you will be responsible for defining problem spaces and executional strategy based on product needs and goals. You will collaborate with other discipline directors to align on goals, constraints, and execution. You will also be accountable for unblocking, empowering, and managing the UI/UX discipline and ensuring the quality of their craft.

In the context of Marathon, you are a member of a director level leadership group that directs efforts across multiple Marathon teams. You will be accountable to the Assistant Game Director while continuing to drive consistent and holistic user experience across project wide.

RESPONSIBILITIES
  • Own, driving, and communicating the UI/UX vision for Marathon based on creative and production priorities.

  • Own Marathon UI/UX quality, design craft excellence, and consistency while holding UI/UX teams accountable to achieving vision and goals.

  • Prioritizing the UI/UX backlog, breaking down UI/UX problems for UI/UX Leads to own. and communicating status with other leaders.

  • Build alignment in the Director leadership group of UI/UX goals, constraints, and executions.

  • Work with Executive Producer to make sure teams are staffed appropriately for size and shape of goals, including strategy for using external development.

  • Develop and champion best practices of UI/UX process.

  • Collaborating on creative problem solving for product wide problems spaces beyond UI/UX.

  • Works with Executive Producer and Engineering Director on goals and needs of UI Technical Design, Visual Design, UI/UX tools and workflows.

REQUIRED SKILLS
  • Experience as a UI/UX Director developing and implementing UI/UX vision for large-scale, multiplatform, live-service competitive FPS games.

  • Ability to creatively align and collaborate with other director level discipline leaders to help define and break down problem spaces.

  • Leading UI/UX teams in developing philosophy, process, capabilities, and execution. * Deep Experience with philosophy, process, design, documentation, and workflows of UI/UX systems.

  • Leading UI/UX teams to break down ambiguous problems spaces to clear goals, strategies, and tactics with testable hypothesis and tracking metrics.

  • Defining what successful UI/UX collaboration and integration looks like with other disciplines including User Research.

  • Managing UI/UX discipline including defining UI/UX roles, performance expectations, leading the hiring process, and building a highly functioning discipline. * Extensive demonstrated ability to work independently, driving tasks to completion with efficiency and reliability.

  • Proactive in making design decisions and solving problems with a focus on the broader impact to the overall project.

  • Social intelligence, great interpersonal skills, and empathy for creative teams.

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.

This role also may be eligible for a bonus package.

To learn more about the role, please refer to our candidate resources.

The estimated base pay range for this role is listed below.

$222,000 - $258,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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