UX/UI Computer Game Designer

The Donovan's Venom 501c3

Lilburn (GA)

On-site

USD 60,000 - 100,000

Full time

5 hours ago
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Job summary

The Donovan's Venom, INC. is seeking a UI/UX Computer Game Designer to craft menus, HUDs and in-game systems for our 2D-focused titles. You will ensure intuitive navigation and immersive experiences across PC, console and mobile.

Join a mission-driven team to shape user interfaces, maintain style guides, collaborate with artists and engineers, and advocate for accessibility and inclusive design. Experience with motion graphics is a plus.

Qualifications

  • Proven UI/UX design experience, preferably for games.
  • Strong wireframing, prototyping and user research skills.
  • Proficiency with Figma, Adobe XD, Sketch, Photoshop, Illustrator.
  • Familiarity with Unity or Unreal Engine UI workflows.
  • Ability to design accessible interfaces for diverse players.
  • Excellent communication and documentation skills.

Responsibilities

  • Design and prototype intuitive in-game menus, HUDs, and inventories.
  • Create wireframes and interactive mockups to convey ideas.
  • Collaborate with designers, artists and developers to align UI with gameplay.
  • Conduct usability studies and accessibility testing.
  • Optimize UI for PC, console and mobile screen sizes.
  • Document UI guidelines and asset libraries.

Skills

UI/UX design
Wireframing
Prototyping
User research
2D UI design

Tools

Figma
Adobe XD
Sketch
Photoshop
Illustrator
Unity UI
Unreal Engine UI

Job description

The Donovan's Venom, INC. Is a non-profit 501(c)(3) tax exempt organization dedicated to taking music, art, and entertainment to those who need it the most. The Donovan's Venom, INC. Caters to no particular individual(s) yet pledges relief to impaired or deprived individuals who are in need of musical,visual, comedic, and-or any alternative forms of liberation-through fine art & entertainment. The Donovan's Venom INC. Gives its resources to individuals who don't have the means or access.,

About Us

The Donovan’s Venom is a 501c3 nonprofit organization focused on curating universal accessibility to fine arts and music education for all. We are passionately dedicated to ensuring that everyone, regardless of financial circumstances, has access to high-quality music education, performance opportunities, and fine art. We aim to inspire, empower, and uplift communities by fostering a love for music and the arts through our commitment to education, inclusivity, diversity, and social impact, which drives us to expand our reach continually and enrich the lives of those we serve.

We’re looking for a UI/UX Computer Game Designer to join our growing team who is responsible for crafting user interfaces and interactive experiences that are intuitive, visually appealing, and aligned with the game’s design and artistic vision. This role ensures players can seamlessly navigate menus, HUDs (heads-up displays), inventories, and other in-game systems while maintaining immersion and user satisfaction.

What You’ll Do
  • Design and prototype user interfaces for in-game menus, HUDs, settings, inventory systems, skill trees, etc.
  • Create wireframes, user flows, and interactive mockups to communicate design ideas.
  • Collaborate with game designers, artists, and developers to ensure UI supports gameplay mechanics.
  • Conduct user research and playtesting to gather feedback on usability and accessibility.
  • Optimize UI/UX designs for various screen sizes, resolutions, and platforms (PC, console, mobile).
  • Work closely with engineers to implement and iterate on UI elements within the game engine (e.g., Unity, Unreal Engine).
  • Develop and maintain UI style guides, documentation, and asset libraries.Ensure consistency in design language, interaction patterns, and user experience throughout the game.
What We’re Looking For
  • Proven experience as a UI/UX Designer, preferably in games or interactive media.
  • Proficiency in design tools such as Figma, Adobe XD, Sketch, Photoshop, Illustrator.
  • Familiarity with game engines (Unity, Unreal Engine) and UI scripting workflows.
  • Strong understanding of interaction design, usability principles, and game design fundamentals.
  • Ability to design accessible interfaces with attention to diverse player needs (color blindness, motor skills, etc.).
  • Strong visual design skills and a good sense of layout, typography, and iconography.
  • Our gameplay is currently 2D-focused, and familiarity with designing UI in 2D contexts is a plus.
  • Excellent communication, collaboration, and documentation skills.
  • Experience with motion graphics and animation tools (e.g., After Effects).
  • Knowledge of player psychology and game UX best practices.
  • Familiarity with Agile or iterative development environments.
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