Level Designer - Microsoft Flight Simulator

iniBuilds Ltd.

United States

In loco

USD 70.000 - 100.000

Tempo pieno

14 giorni+
Generatore di candidature

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Vantaggi offerti da questo lavoro

Competitive salary
Collaborative team
Professional development

Descrizione del lavoro

iniBuilds Ltd. is seeking a talented Level Designer to join our Microsoft Flight Simulator team. You will craft immersive airports and landscapes with the MSFS SDK, collaborating with artists and engineers to ensure realism and seamless integration.

You will interpret satellite imagery and blueprints, convert assets from 3D artists, place models, textures, lights, and materials, and optimize levels for performance while maintaining spatial accuracy.

Competenze

  • Proven experience designing environments for Microsoft Flight Simulator (MSFS).
  • Strong MSFS SDK knowledge including Scenery Editor and DevMode tools.
  • Attention to spatial accuracy and realism in airport landscapes.

Mansioni

  • Design, layout, and implement detailed airport environments using MSFS SDK and DevTools.
  • Interpret satellite imagery, blueprints, and photography to recreate realistic layouts.
  • Convert and integrate models from 3D artists into MSFS compatible formats.
  • Place and configure models, decals, lights, and materials in the world editor.
  • Collaborate with art/tech teams to optimize levels for performance and memory constraints.
  • Ensure consistent scale and placement across environment components.
  • Conduct self-reviews and polishing to uphold visual quality.

Conoscenze

MSFS Design
MSFS SDK
Terrain Editing
3D Workflows
Detail Orientation
Independent Work
English Proficiency

Strumenti

MSFS DevTools
3ds Max
Blender
Photoshop / Substance Painter

Descrizione del lavoro

About Us

iniBuilds is a dynamic and innovative company specializing in complex game DLC development and custom B2B solutions created through game engines. We are committed to delivering cutting-edge solutions and experiences to our clients exactly as they require. Our team is passionate about technology, creativity, and pushing the boundaries of what's possible.

Work Description

We are seeking a talented and detail-oriented Level Designer to join our Microsoft Flight Simulator team. In this role, you will be responsible for crafting immersive and authentic airports that meet the highest standards of realism and visual fidelity. You will work closely with our artists and technical teams to bring airports and landscapes to life, ensuring accuracy and smooth integration within the simulator.

Responsibilities
  • Design, layout, and implement detailed airport environments and surrounding landscapes using the MSFS SDK and in-game DevTools.
  • Interpret satellite imagery, blueprints, and photography to recreate accurate geographic and structural layouts.
  • Convert, configure and integrate models from 3D artists and export to Microsoft Flight Simulator compatible formats.
  • Place and configure models, decals, lights, and materials within the world editor to match real-world references.
  • Collaborate with the art and technical teams to optimize levels for performance and memory constraints.
  • Ensure consistency of scale, proportion, and placement across all environment components.
  • Conduct self-reviews and iterative polishing to uphold visual and experiential quality across all levels.
Requirements
  • Proven experience designing and implementing environments in Microsoft Flight Simulator.
  • Strong understanding of the MSFS SDK, including Scenery Editor and other DevMode tools.
  • Familiarity with terrain editing, object placement, and visual debugging in MSFS.
  • Attention to detail and a strong sense of spatial accuracy and realism.
  • Experience with general 3D and animation workflows.
  • Ability to analyze real-world references (imagery, maps, blueprints) and translate them into virtual spaces.
  • Ability to problem-solve and work independently.
  • Intermediate or higher proficiency in English for communication and documentation.
Preferred Qualifications & Traits
  • Previous experience working on commercial or high-detail scenery packages for Microsoft Flight Simulator.
  • Personal interest in aviation, simulation, or gaming.
  • Understanding of flight navigation, airport layouts, and airfield infrastructure.
Software Proficiency
  • Microsoft Flight Simulator DevTools and SDK.
  • Autodesk 3ds Max and/or Blender.
  • Adobe Photoshop, Substance Painter 3D, or similar tools used in the texturing pipeline for file exports.
What We Offer
  • A competitive salary.
  • The opportunity to contribute to some of the most recognizable locations and airports in simulation.
  • A collaborative and supportive work environment.
  • Continuous learning and professional development opportunities.
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